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    D&D 1E Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?

    HOUSERULES MAGIC ITEMS • adamantine weapon (any, made of metal), uncommon This weapon is forged with adamantine, one of the hardest substances in existence, and is virtually unbreakable. Any weapon made of adamantine counts as one category higher in rarity than a normal weapon of its type. •...
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    D&D 3E/3.5 3.5/3.0 Elminster (complete with protections)

    This is my attempt at a 3.5 version of Elminster complete with protections, items, and spells (I used ALL of the following: 3.5 PHB, and 3.0 FRCS, MoF, UE, LoD, T&B, and MotP). I had to modify his stats and stuff based on 3.5 changes and his "full" list of items.
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    D&D 3E/3.5 Advanced Planetar (3.5 with bonus)

    As per a request...I felt it somewhat unfair that 3.5 boosted all the main fiendish bad guys (pit fiends, balors, etc.) and none of the celestial good guys (planetars, solars, etc.). side note: My own personal houserule gives planetars vorpal weapons. This is because they used to have them in...
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    D&D 3E/3.5 Advanced Solar (3.5 with bonus)

    I felt it somewhat unfair that 3.5 boosted all the main fiendish bad guys (pit fiends, balors, etc.) and none of the celestial good guys (planetars, solars, etc.). side note: My own personal houserule makes solars a quasi-deity (you can easily remove that option if you don't like it/agree with...
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    D&D 3E/3.5 What are your "Houserules" for 3.5?

    I just made the big switch over to 3.5 and I found a a few "broken" combos because I am still using 3.0 supplemental 'splat book' material (and I am playing in FR with those supplemental materials). I have one other houserule I'd like to use but I wouldn't use it unless the players agreed as...
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