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  1. Q

    Dreadmire

    Chapter 1: The map region covers over 700,000 sq miles of terrain of which the Dreadmire swamp covers about a third. The chapter covers an overview of the formation of the swamp and the environments that feed the swamp itself that reads much like a text book in tone and presentation. This in...
  2. Q

    Publisher and product for review

    Please add dreadmire from spellbinder books to the product reviews. Q
  3. Q

    The Heroes Measure

    Do to the violent nature of my game I have added the heroes measure to first level characters. This is what carries them to the status of heroes or antiheroes as the case may be. At level one each character gains 10 extra HP. These act as normal HP but the con bonus does not modify. These HP are...
  4. Q

    Info Class Screen e_tools primer

    The first step in creating a new class is the info class screen. I created a thug class from the Traps and Treachery book. Here goes. I have Access 2002 for editing the d-base. Save the original d-base before you begin, this is incase you make a huge mystake. Open the Info Class screen. This...
  5. Q

    New character class discussion

    I am adding the Thug NPC class to e-tools. Here is a starting list of the data base locations I have added to and why. Info Class: Contains the base description of the class. Info Class features: Contains details of the class special abilities, basicaly it lists the ability, what level it...
  6. Q

    Error for rogue

    In the Info Class Features in the data base for e-tools the sneak attack for rogue at lv 18 is set for 9D6. The actual level S/B 17 for 9D6.
  7. Q

    My D20 Rant

    The problem with the current crop of D20 product is that it is not geared towards the GM who wishes to design his own world setting. There is either to many campaign settings or way to many player books and character options. We need more material geared towards the GM who wishes to construct...
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