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    Skills - Getting rid of Key Abilities

    I can't say I made this up, I got this idea from a post over at RPGnet. But the idea is to get rid of key abilities for skills, and make it so the ability bonus changes according to what activity you're doing. Let me give an example: Say you got Heal. If you want to diagnose an illness, you use...
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    Q? about Grim-N-Gritty and Size modifier.

    For those of you who have tried out the GnG HP system, I was thinking about trying it out, but I have a question about the size modifier. Small = x1/2 and Large = x2? That seems a bit extreme. In particular, I would think that the 1/2 HP for small characters would discourage players from...
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