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  1. mattdm

    consequences of removing the character-based limit on daily magic items?

    I'm about to make a house rule, and I wanted to make sure I'm not missing something important in the unmodified rules. Some of my players find the per-day (plus one more per milestone) use of magic item daily powers too much of an intrusion of game mechanics into game believably. I've given the...
  2. mattdm

    Are weapon mastery feats intended to be *class-specific* multiclass feats?

    Forked from: The Whip: experiences and advice? So, it seems that the intention here is that you can choose a single weapon-mastery feat in lieu of multiclassing. But that isn't what's written — the PH just says 1) you can't take a multiclass feat for your own class and 2) once you've taken a...
  3. mattdm

    critical hits and auto-hit adjacent targets?

    So, in our last game, the infernal-pact warlock scored a crit with Fiery Bolt. The target took 22 points of damage — no question there. But, what about the adjacent creatures? My common sense says you can't crit without a roll for that specific creature. They players argued that the critical hit...
  4. mattdm

    Forked Thread: playing non-attacking characters

    Forked from: Impact of mechanics on roleplay So, I'm curious — does it seem likely that future expansions will provide enough alternative powers that this becomes no longer an issue? Or is the game-philosophy of "if you're not attacking, you're not pulling your weight" going to be...
  5. mattdm

    Going beyond Grab?

    So, it came up in my game on Monday that the party wanted to restrain an opponent. When they asked me what the rules for grapple in this new game were (with several comments about how they better be improved), I said, well, there's really just grab, which immobilizes your target. Cool, said the...
  6. mattdm

    miniature minis?

    With 4E, I'm often feeling a bit constrained in the size of our maps -- we've got about a 3'×4' space (maybe up to 5') for our board, and often I feel like we need more area. I'm dimly aware of smaller-scale minis used in wargaming — is there a good source of cheap, prepainted, fantasy-themed...
  7. mattdm

    Insubstantial seems very, very boring

    Hey, uh, if you're playing in my game this is kind of a spoiler so please stay out — thanks! Is there some way in which taking half damage from all sources is different from just doubling hit points? I mean, I understand it's useful as written for PCs that can use powers or items to become...
  8. mattdm

    Spawn Wraith: whose free will, exactly?

    Spawn Wraith Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith...
  9. mattdm

    paladin divine challenge at the end of a turn?

    So, we had a little uncertainty about this rule in our game group last night. Divine Challenge says: On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events...
  10. mattdm

    unrestricted supernal or abyssal and actual game power?

    So, am I missing something, or is the restriction on supernal and abyssal at first level (i.e., without the Linguist feat) basically a "default campaign setting" feature and not a mechanical limitation? That is, is there any particular reason these languages are actually more powerful, other...
  11. mattdm

    Amazon finally shipped my core gift set

    Got a message this morning (dated 00:55:02 PDT) confirming that my preordered core rulebooks finally shipped. I chose the free shipping, and it says they'll arrive on the 5th, but they shipped out of Springfield MA and I'll be surprised if it takes that long to get to Boston.
  12. mattdm

    ranger powers and heavy thrown weapons

    It's kinda disappointing to me that all of the ranger powers preclude making effective use of heavy thrown weapons. It's kind of odd, actually — it's not like the powers in question always only work with Dex: if you're using a melee weapon they use Str instead. It seems like an oversight that...
  13. mattdm

    whole-class retraining: bringing the conversion experience to multiclassing

    I've seen several comments along the lines of: 4E multiclassing doesn't allow my character to start life as a rogue who experiences a conversion and becomes a paladin, or allow my fighter to discover that her true skill is in wizardry. Leaving aside the question of whether that works in any...
  14. mattdm

    Strategery: 4E combat and the insecure DM

    Okay, so, DM confessions time: I like to think I'm a reasonably smart person. I can do tactics to some degree. When I used to play Magic the Gathering in college, I did all right, although I'd get attached to a concept and end up losing a lot when it didn't work out to be as cool as I thought...
  15. mattdm

    20% item resale value: impossible!

    I hear that 20% resale value for used items is totally unbelievable and breaks suspension of disbelief. So that's why I no longer believe in my local gaming store: http://www.pandemoniumbooks.com/policies.php?func=used Original Book We Buy For: Price: $0.01 - $5.00 $1.00 $5.01...
  16. mattdm

    D&D 4E hex rules for 4E?

    I was a little surprised not to find an existing thread for this, but maybe I missed it. Has anyone done some rules for using hex grids in 4E? It immediately comes to mind that bursts get scaled down slightly (well, a lot, but in a way that scales with the number of enemies that can be there...
  17. mattdm

    fast-smart archetype: brainstorming feats, powers, or new class

    So, I understand the basic intention behind having the Dex/Int, Str/Con, Cha/Wis overlap for defenses. It makes me a little bit sad, but okay, from a practical point of view, I can live with it. The main casualty, though, as discussed in a thread on the WotC forums, seems to be the "fast-smart"...
  18. mattdm

    3d6 for skill checks?

    So, one of my player (rather convincingly, I thought) argues that the random aspect of skill checks, particularly in the case of opposed checks, overshadows the trained/ability portion by more than it should. In combat, you're making lots of attacks, and if a large percentage of them miss, big...
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