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    Help with fight setup

    Here's the tactical setup I want: I want the party to face off against the evil heroes in a grand battle. I'd like the party to know the battle is coming the following day (so they can prepare spells, etc). Then I'd like there to be a fixed number of rounds for buffing (for both sides) before...
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    Is the Spiked Chain really a Two-Handed Melee Weapon?

    Specifically, does the spiked chain (exotic weapon) really grant the normal two-handed weapon bonuses - 1.5 STR Bonus to damage and +2 Damage per -1 to hit from Power Attack? I only ask because it somehow feels wrong to me. I solicit the opinions of people who have used (or been abused by)...
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    Tumble, Jump, and Falling

    A character with Tumble and Jump skill wants to jump from a 20 foot building. Which scenario is correct: A) He can choose to attempt either the Tumble or Jump check (both DC15) to reduce the fall to 10 feet. B) He can attempt both the Tumble and Jump check, and succeeding at either check...
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    Circlet of Persuasion and Turning

    So the circlet (4,500gp value) provides a +3 Competence bonus on "Charisma-based checks". Does that help a cleric's turning ability in any way? The to get the "complete" +3 bonus on "all things charisma related" you'd need the +6 Cloak of Charisma (36,000gp). Assuming that the circlet is of...
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