This is the set of rules that i use in my current campaign.
It may seem like the magic would slow things down, but so far i've noticed no problems.
Edit: Made pdf version of file. Its all columns and formatted, copy and paste wouldnt be the best.
After playing for a while and always changin things i decided to put our groups rules on paper.
Figured I could share it with the gms out there.
Enjoy
Edit: Forgot to add that paladins can also freely multi-class
Spell power: its supposed to be -1/2 Spell Level