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    Recharging Encounter Powers

    Idea: Allow PCs to recharge one Encounter power by taking a second wind and spending a Healing Surge Two ways to do this... 1. Normal Second Wind. Spend Healing Surge for healing, plus a second Healing Surge to recharge one spent Encounter power. 2. Second Wind. Spend one Healing Surge to...
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    Changing how Bloodied works

    One thing I always hated with D&D combat is that all characters/monsters are just as effective in combat from full Hp all the way down to 1 Hp. The Bloodied mechanic from 4E presents an opportunity to experiment with some fixes for this pet peeve of mine. First Idea: Bloodied = condition. -1...
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    Fighter's Mark makes DM combat less fun

    Any other DM's feel that the Fighters Marking ability takes some of the fun out of running monsters in combat? For example: If I have a bunch of shifty Kobolds, suddenly marked by the fighter, they are now essentially rooted to the ground and forced into a static toe-to-toe hackfest with the...
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    Spicing up the H-series modules...

    I would like to gather advice on how the DM's here have added to the KotSF module, and Thunderspire Labyrinth as well. On first read it seems a little light on plot, and a bit linear. I would like to add more story elements and just general improvements to make it better. What have you done...
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    Someone FIX the JAIL! Please!!!!

    Krill Shadowcloak, jailed early on tuesday 11/9/04 for hitting the wrong quickslot. Give me justice! I demand a lawyer... or at least a prison guard to bribe! Make the jail cells lock-pickable, something!!!!! This sucks! :)
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    Fixing the Grappling rules?

    Anyone want to share their house rules on Grappling? Here are a few that I am considering for my campaign. Escaping a Grapple is a move equiv. action (not a Standard action) Using the Escape Artist Skill to escape a Grapple is a move equiv. action (not a full round action). Grapplers do not...
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    Using Combat Manouvers... Defensively?

    Toying with the idea that if spellcasters can cast "defensively" to avoid an AoO, why can't combatants use special manouvers like Trip, Sunder, or Bull Rush "defensively" to avoid the AoO (and without spending a Feat). How about: Trip Defensively, you perform a Trip manouver as normal except...
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    Targeting a Fireball behind enemies?

    I have looked thru the rule books and cannot find anything to help solve this question I have regarding targeting of area of effect spells like Fireball. Could a short spellcaster (Gnome, Halfling, etc) target a fireball to go off in an area behind three rows deep of fighting humanoids? If he...
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    Player can't stop talking Game Mechanics

    Just wondering how many other DMs out there have players who just cannot stop talking game mechanics at the game table. IMO nothing breaks the mood of the game like a character in the middle of combat asking his comrade "how good is your Reflex save?" or "how many hit points are you down?" So...
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    D&D Miniatures -Countersong vs. Commander Effect

    This rules dispute came up yesterday in D&D miniatures. A mini with the Countersong ability was killed within 6 squares of the Necromancer Lich whose Commander Effect states that any living creature destroyed creates an undead in it's place of under 5 points cost under my command. The...
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    Like Dwarven Forge? Check THIS out!

    http://home.comcast.net/~drakedavis1/ Follow the link and check out "Mystic Ruins", the new set from Mystic Modular Blocks. I have on a few occassions bought game pieces from MMB and am VERY happy with them. The mesh almost perfectly with Dwarven Forge stuff. I cannot wait for these new...
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    Fixing Cleave

    Of all the official 3.5 feats, the one that still bothers me is CLEAVE. In one fight, the PC's were getting AoO's against kobold minions who were trying to trip or disarm, and then cleaving the main villain (thru no fault of his own). I think there is a good fix for this. No CLEAVE during an...
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    Beefing up the Crossbow

    I'm working on a new campaign, and I'm going to implement a few optional rules. One of the changes I'm considering is to make the Crossbow a much more deadly weapon. As it stands, a fighter with a Dex of 10, wearing Full Platemail, standing infront of a Guardsman with a crossbow trained on him...
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