• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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  1. Navarp

    Feats for a Dragonlance Campaign

    So I have some feats from other books that I have changed the flavor of to reflect a Dragonlance campaign. I would like the feats to be initially judged "in a vacuum" as is, and if necessary I will give more details about the character for whom the feats were adapted. ANY feedback is...
  2. Navarp

    Pair of Reoccurring villains

    Dnart V’ganth, Male Skulk Rogue 1: CR 3; Medium humanoid; HD 2d8+6+1d6+3; hp 22; Int +6, Speed 30 feet; AC 16 (+6 Dex), touch 16, flat-footed 10; Base Attack/Grapple +1/+1; Full Attack +8 melee (1d6+3 Masterwork Rapier), or +8 ranged (1d8 light crossbow); SA Sneak Attack +1d6; SQ Innate...
  3. Navarp

    Pet for my CR 22 Necromancer

    Twelve-Headed Half Black Dragon Half Air Elemental Pyrohydra Huge Dragon (Fire) Hit Dice: 12d12+96 (174 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft, fly 40 ft. (Average) Armor Class: 28 (–2 size, +2 Dex, +18 natural), touch 10, flatfooted 28 Base Attack/Grapple: +12/+30...
  4. Navarp

    Dwarf Cleric of Moradin

    OK I was thinking that rather than making a prestige class for a cleric of Moradin I would instead use the racial substitution idea and caring it out to the extreme. The cleric of Moradin racial substitution levels are level 1, 3, 5, etc to level 15. At each of these levels the cleric looses...
  5. Navarp

    Dwarf Cleric of Moradin PrC Ideas?

    Do any good PrCs exist for a Dwarf cleric of Moradin (preferably one with full divine spellcasting, but any at all would be appreciated.)
  6. Navarp

    Good Dracotaur

    I was thinking that the Dracotaur would make a good cohort, but the alignment is a problem. Well rather than having a “rogue mutant” good Dracotaur I thought it might be a good exercise to change the race to reflect a more “metallic” Dracotaur. My thought was to change the stats to +6 Str, +2...
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