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    D100 list of mutations

    I wrote this ages ago and found it on my PC just now. Just posting for anyone who might want it. D100 Type Name Effect 1 Minor Gills Allows character to breath underwater. 2 Minor Webbed feet Gives a +3 misc modifier to swim checks. 3 Minor Oily skin Can not be grappled. 4 Minor Scaly skin +2...
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    Cartographer, in search of work.

    Hello. I am currently in search for Paid Cartography Work. I work mainly in Photoshop and am capable of doing both Colour and Black and white. For samples please visit: http://nato.faenix.co.uk/ If you are interested then please e-mail me at: NATOcm@gmail. com Thank you for your time.
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    Corrupting magic.

    Corrupting magic. Hello. I’m writing up some new magic rules to limit the use of it in my new world. Basically using magic has a corrupting effect, the more you use the more corrupted you become. If use magic a lot and get very corrupted then bad things can start happening. This is how it works...
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    Living gods

    How would you handle Living gods? In terms of stats. I’m not talking about all-powerful, omnipresent accrual god on this world, but as in Gods amongst men. To reference, The Tribunal from The elder scrolls game (aka Vivec, Almalexia and Sotha Sil) who are very powerful immortals, but are not...
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    Time travel Characters.

    Time travel Characters. A friend and I have recently been talking about time travelling characters. For example taking D20 modern characters back into the D&D fantasy world. On a rules front what do you think is the best way to do this?
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    [D20 - D&D] Heavy Warhammer.

    Can I get an opinion on these test rules. Two-Handed Melee Weapons - Heavy Warhammer* | 60 gp | 2d8 |1d12 | x2 | 15 lb | Bludgeoning *St 16 prerequisite.
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