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  1. M

    Re-tooled Character Classes

    Hey everybody- I've just finished tinkering with the basic Star Wars character classes. I've always thought that the rulebook pigeon-holed players into making a stereotypical hero (why is every Fringer good at jury-rigging? Why is EVERY Scoundrel good at selling illegal stuff?). These rules...
  2. M

    Dragon PCs?

    Has anyone tried working out some sort of campaign centered around dragon PCs (using the rules from either SSpecies/Draconomicon) a la Council of Wyrms? I'd be interested in hearing how they worked it out before I invest a lot of time developing the campaign. My main concern is the ECL between...
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