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    house of mirrors combat rules

    I'm thinking of having an encounter in a house of mirrors, but I'm having trouble coming up with rules for the encounter. I've considered giving everyone the effect of a mirror image spell and then having each destroyed image be a shattered mirror. I've also considered just assigning everyone...
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    need puzzles

    I'm looking for some puzzles for use in a few games. I need some that would be appropriate for a sci fi setting (specifically Star Wars) and some for a dungeon/crypt crawl through a Dwarven tomb. I have the book of challenges and will probably use some stuff from there, but wanted to get some...
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    virtue/vice to increase roleplay

    I picked up the latest edition of the World of Darkness rules last year at GenCon and although I have yet to play, I was intrigued by the system of virtues and vices. Essentially a character has to pick one virtue and one vice and they get bonuses when they act in accordance with those virtues...
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    pious templar mettle

    Under the pious templar PrC, the templar gets the "mettle" ability, which allows him to take no damage if he makes a save against a spell that allows partial damage on a will or fortitude save. I guess the ability is somewhat like the rogue's evasion. However, I can't seem to find any spells...
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    Chain devil questions

    A couple of questions regarding the chain devil. First, can a chain devil use his dancing chains ability to make nearby chains attempt trip or disarm attacks instead of regular attacks? If so, I assume the devil's str bonus does not apply. Also, if the devil can do a disarm in this fashion...
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    Grappling question

    This came up in my group last night. If two people are in a grapple and another character attempts to fire a ranged weapon at the grappled bad guy. Does the bad gue get any kind of cover or is there a possibility that the other character involved in the grapple will be hit instead. The rules...
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    Mutants & Masterminds Jedi Game

    I was thinking of running a Star Wars game set in the Knights of the Old Republic time period where all the players will be Jedi. I have the d20 Star Wars rules, but find them to be a bit too deadly for the style of game I want to run. I'm looking for something a little more cinematic, but...
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    hypnotism question

    This came up in a game I was in this weekend. If a spellcaster uses hypnotism and then the hypnotized characters are attacked, does the enchantment automatically disappear, or do the characters just stare blankly while being beaten upon. I recall the 3.0 version of hypnotism stated that...
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    spiked armor and grappling

    How does spiked armor work when being grapled. If my paladin is wearing spiked plate, and is grappled by some creature, does the creature automatically take damage from my spikes or do I have to actually make an attack roll? Also, if an attack roll is necessary, is spiked armor considered a...
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    restoration and neg levels

    I want to make sure I understand the rules regarding restoration and negative levels. Last night, a paladin PC was hit by several spectres and took -2 levels per hit. So he went from level 9 to level 3 (he was hit three times). Now was I correct in saying that he did not get a fort save right...
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    Resiliant sphere and spell casting

    If a spellcaster is encased in a resiliant sphere, can he or she cast spells while inside the sphere? Does the sphere only prevent spells that are emanations e.g. lightning bolt, magic missle, etc. from leaving the sphere, but party buff spells like bull's strength are okay?
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    alternative to drow in Giants/Vault of the Drow series

    I'm thinking of running a modified version of the old school series starting with Against the Giants and going through the Vault of the Drow. However, I realized that one of the cool things about those modules was the fact that nobody knew anything about the drow back then. My players have...
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    extend spell and heat/chill metal

    I have a druid in my game who has a minor rod of extend spell. If he uses the rod to extend his heat metal spell (or frankly any spell that does a different amount of damage per round for a certain number of rounds), how does the damage work. Does the damage still ramp up evenly, i.e. first...
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    magic weapon enhancement question

    This is probably a somewhat dumb question, but I want to make sure I understand this before my players begin to argue with me. If I have a +1 longsword and at a later time I take it to some mage and want to turn it into a +1 shocking longsword. The cost to add the shocking enhancement would be...
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