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    The "Spatzworld" homebrew system

    Quite a few people have posted or PM'ed me to get the details of the homebrew my friends and I have been using. I figured I'd get this all down once, so it's much easier to refer to in the future. And keeping it all in one thread makes things more convenient. Comments are welcome, of course...
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    The Spatzworld Exotic Material System

    Long, long ago, my friends and I got really sick of the existing Craft rules, especially in how they handled masterwork items and exotic materials. And, the size rules for materials harvested from creatures (dragonscale) were way off. So, we totally rewrote it all. Since this has come up in...
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    X-level spells

    This is a balance question for a loosely D&D-based homebrew my friends and I have been playing for a while, but the concept could be translated over to D&D pretty easily. We use a more element-based magic system, and one thing we've added are the "X-level spells" or "chain spells" mentioned in...
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    A "pet" system

    I'll preface this with a disclaimer: this isn't really a D&D thing. We're making a homebrew game system, and I'm trying to flesh out the magic part, but since the spells themselves are very similar to D&D and are meant to be balanced with the base 3E classes, I figure it's fair game to ask...
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    Spell Chains

    I'm trying to figure out something here, and could use some input. It's for more of a homebrew system of sorts, but we're trying to integrate into 3E. The Mind's Eye introduced the concept of Power Chains, where you can upgrade along a chain. It always seemed backwards to me and my friends...
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    The alt.Mount Rules!

    There have been a lot of discussion on the balance issues of Paladin mounts. There's confusion on the PHB rules (Is that Natural Armor a bonus, adding to what the creature has, or a straight Natural Armor? Are those bonus HD Magical Beast dice or Animal dice?). There's debate on how badly...
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    Sword-chucks!

    I'm sure everyone on this board is a fan of the 8-Bit Theater webcomic: http://www.nuklearpower.com/latest.php So, thanks to a comment that came up on the D&D Rules board, I was wondering: if it WERE possible to make sword-chucks, what would their stats be? I'm thinking: Category: Exotic-...
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    More Elemental Weapon Enchantments.

    You know you love 'em. Okay, once upon a time (during one of the "Why can't I have a +1 Flaming Flaming Flaming Longsword?" threads), we came up with a set of Greater elemental enchantments. I'm just trying to make sure the final version is still balanced, so feedback would be appreciated...
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    Yet ANOTHER Alt.Monk

    I know, there's been way too many of these lately, it's almost as bad as the whole Alt.Ranger thing. But, I wanted to get some feedback while people were still thinking about it. Anyway, I don't like classes where the player has no choice in the development. A Monk 15 has the same abilities...
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    Prestige Class magic balancing

    Title is self-explanatory, I've been developing an Artificer class for my campaign world. It's based heavily on similar classes in various books (and the Netbook of Classes). Thing is, it's tough to balance since it mostly has non-adventuring abilities. (Note: in my world there isn't a Wizard...
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    Psionic Weapon and its kin

    A player asked me something and I was hard-pressed to come up with a concrete wording that answered it. This might end up having to go in the House Rules forum, but I want to know how do you play these in your campaign, if at all? Or, more specificially, how WOULD you play these if you could...
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    Can ANYONE come up with a good reason for this?

    It's a small thing, but it's really crucial to part of my campaign. In the PHB, every single core class has Craft and Profession as class skills. Presumably, these skills, the non-adventuring stuff, are something everyone has access to. But, in the DMG, the Aristocrat and Warrior don't get it...
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    Elves versus Gnomes!

    No, this isn't a "which is better?" thread. I need some feedback. I've been working on a ruleset modification that ties into a campaign world I'm putting the finishing touches on, but I ran into a really tough decision. You see, in this world/rules, there are no Wizards. Psions and Psychic...
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