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  1. J

    Jump skill as movement rather than a d20 roll

    The Jump skill has scads of silliness both in 3.0 and 3.5. 3.5 is slightly easier to work with, but not by a lot. The core silliness I find is that someone with a bonus of +0 in Jump can take 10 and jump a 10-foot ditch, but if they don't take 10, they might jump 1 foot or 20 feet. The...
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