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  1. Chris Lawrence

    Recommend some modules for my campaign.

    [Repost from RPG.net] I'm currently running an Eberron campaign for PCs playing Dhakaani hobgoblins. They are out to fight against the ancient evil that destroyed their civilization (abberations, some now undead), go exploring in the wild jungle continent of Xen'drik (filled with savage drow and...
  2. Chris Lawrence

    Different ways of gaining experience.

    [Repost from RPG.net] I’m looking to give players more opportunities to customize their characters, in this case by choosing different ways in which their character can earn XP (something like TSOY’s keys). I’m calling these different methods of getting XP ‘experience tracks.’ I’d like to ask...
  3. Chris Lawrence

    Skill Advancement without Levels

    I've never liked the fact that A) if an expert such as a jeweller goes up in levels, he gets much better at fighting (thanks to HP, save and BAB improvement) even if he's never lifted a sword in his life, and B) experts who don't advance in levels can't actually be experts in their craft--at...
  4. Chris Lawrence

    Help me with my homebrew classes.

    I've been working on an expanded list of base classes for my homebrew and have a basic idea of what I want. However, I've made the new classes mostly by stripping class features away from standard classes and I now need to think about what class features to give the new/modified classes to...
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