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    Time collapse questions

    TIME COLLAPSE QUESTIONS In hopes of sparking discussion on realtime/gametime interaction: Question 1. (Assume one or more fantasy-setting campaigns you have been involved in.) Assume a gameday in which the PC’s spend 12 hours walking, 8 hours sleeping, 2 hours preparing and eating food, 1 hour...
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    Warm, Hearty Zoop

    A replacement – or partner, if you prefer – for those froglike outsiders that weren’t in the SRD. CHICKEN ZOOP Fine Ooze (Chaotic, Extraplanar, Swarm) Hit Dice: 3d10-3 (13 hp) Initiative: +0 Speed: 10 ft. (2 squares), fly 5 ft. Armor Class: 10, touch 10, flat-footed 10 Base Attack/Grapple...
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    Toning Down Spellcasting: An Idea

    Flow At the beginning of each round, roll 1d10, treating any 0 as a 10. This is the highest level of spell that affected casters can begin to cast. Determine this before casters choose their actions for the round. Flow does not affect spells that are already being cast, nor does it affect...
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    Smasher

    Smasher For those who want to play something more … direct … than a barbarian. Comment 1: Yes I am making assumptions about what the 4E barbarian will be like. Yes, I will have to change the fluff if I’m wrong. Comment 2: This class is incomplete so far. It needs paragon paths, multiclassing...
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    A class for multiclassers (The Dabbler)

    Dabbler This class is for serious multiclassing fans. Be warned, unlike the PH classes, the dabbler does not have an inherent role. Class Traits Role: Special: see description Power Source: Special: see description Key Abilities: varies Armor Training: Cloth, Leather, Hide Weapon...
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    D&D 4E Diseases and other long-term penalties in 4E

    WotC is de-emphasising long-term penalties in 4E. This raises the question: How will diseases be handled. My guess is that each disease will have a level, and will count as an opponent of that level in any encounter in which a character has that disease.
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    Roles

    Known Defender: Prevents others from taking damage, absorbs damage. Leader: Buffing & Healing Controller: Area affect hindering/damage. Striker: Inflicts heavy damage, usually against single target, avoids taking damage. Probable Hybrid: Combines two more other roles. Hypothetical...
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    Monster Subtypes

    Any news on what 4e will be doing with monster subypes?
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