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    Beyond Pass/Fail, and Beyond

    Let's come up with some ways to generate greater verisimilitude in skill checks. D&D usually focuses on Pass/Fail, which for me, doesn't give enough information. i want to know how well or poorly i did. i'm a huge fan of the Storyteller system (OWoD), so that's the source of my inspiration...
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    i get this when i try to veiw my threads

    How do we fix this?
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    Lf Game Developers and Testers in NoVA/DC Area

    Fellow Amateur Game Developers, WHO - People who want help others make games, and get help with their own games. By games i mean RPGs, card games and even board games. WHAT - Present your game ideas, critique, brainstorm and test the ideas of others. WHY - Worst case: We talk about some...
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    Divine Energy Pool or Everything is a Spell

    Divine Energy Pool Priest and Clerics (and perhaps Druids) could have a pool of divine energy for powering all of their special abilities. Instead of having X uses of Turn Undead, Y uses of Smite Evil and Z uses of Lay on Hands, a paladin could have W points in their Pool to fuel all of those...
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    Channeling Strike - Add Turn (Creature) to an Attack

    What if clerics/paladins could channel a use of Turn Undead (or elemental etc) into a single attack? Instead of blasting all the undead in sight, they could channel that power into one target. Models Proactive - The cleric must expend the use before rolling the attack. This makes the attempt...
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    What are your Attractiveness Stat alteratives?

    In my game i've added a stat for attractiveness. Real life indicates that appearance is important in all social interactions and that is it independent of charisma. Study after study proves this. For instance, good looking people get promoted faster and get more raises, even with all other...
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    Skill check *prize* idea dilemma: Roll two dice, or allow rerolls?

    i want to offer a prize for a challenge that will benefit one skill. The benefit will be either a) roll two dice, apply the better of the two or b) allow a re-roll on that skill. i'm thinking they could use this benefit once per day. The skill would have to be something active like "open...
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    D&D d20 Idea for Clerics - Spontaneously Cast Domain Spells Only

    D&D d20 Idea for Clerics - Spontaneously Cast Domain Spells Only Instead of having only Cure/Cause Wounds as the only spontaneous spells, what if a cleric could cast (only) their domain spells spontaneously? Gain - Two spells they can cast spontaneously (instead of one), one from each domain...
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