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    Help with 3D underwater environment

    I'm planning an encounter which will take place underwater. The basic setup is the players are in a flooding Dungeon and have to swim out, fighting off some monsters and breaking down some doors to escape. I have considered a skill challenge approach, but i really want to let the players...
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    Shifting into thin air...

    I play a druid who has taken the feat which allows him to change into beast form as a free action, and when he does so i shift 4 spaces. I also wear a Safewing Amulet (ignore first 30 feet of falling damage and always land on my feet). My question is this. I am standing on top of a 20 foot...
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    Artefact Concordance - how do you handle it?

    My pc acquired an artefact a few levels ago. There are +1 and -1 modifiers to the concordance available for fighting or not fighting specific creature types. These are however totally dwarfed by the d10 points i get for levelling up. After 3 or 4 levels i was at maximum concordance and if i...
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    Please help with new monster concept

    I'm mulling over an idea for a low paragon / high heroic tier solo monster. My general idea is that it would be something akin to a purple worm, or a long thin dragon, but rather than being a 2x2 or 3x3 square creature, it would be represented by perhaps 6 squares in a line. This would allow...
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    Shifting whilst prone

    I am trying to get my head round how this should work. As per PHB if i am prone i can take a move action and move up to half my speed. Alternatively shift is a valid move action where i simply move to an adjacent space without provoking opportunity attacks. Both of these appear in the...
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    Warden Marking

    Just about to start playing a warden and wanted to clarify how their marking works. Their class feature allows them to mark all adjacent enemies as a free action at any time during their turn. So can i start a move action, move next to some enemies, mark them all as a free action and then...
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    When is an enemy not an enemy?

    I would like to challenge my party with an encounter where they have to be a little more careful than usual with their blast and burst powers. I am thinking of having a group of bad guys kidnap some NPCs that need saving. The party will be facing a mixed group of enemies trying to kill them...
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