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    Ludicrous Magics

    I am working on coming up with a new school of magic, which has been outlawed in most areas, not because it's overpowered or dangerous or anything, but simply because it's completely ridiculous. I have ideas for some of the spells within it, but I am needing help with more spells for it, as...
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    Humanoid race with a Str bonus

    Hey all. I have a friend who is currently getting a half-giant started in a campaign we're playing in. She wanted a race which got a Str bonus, but looked essentially human in appearance, and was 'cute' (meaning, no Cha penalty). No more than a +1 LA, as well. Any suggestions, people? Give me...
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    Uryuoms (PEACH)

    All right, all. Here's a race I statted up in my spare time from a comic I read called El Goonish Shive. They are called the Uryuoms, and they are a shapeshifting, alien race in the comic. Here's how I converted them. Opinions? Small Humanoid (as small creatures, Uryuorms have a +1 size...
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    Two Kinds Campaign

    Hey all. I am currently running a campaign set in the world of the webcomic Two Kinds. Now, there are only three races in this world, two of which are original creations for author, the Keidrens and Basitin. I am wanting some opinions on how well I did statting up the races. The game's...
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    Strong Legs (PEACH)

    How does this feat sound? Be brutal, I can take it! Strong Legs Almost all bipedal creatures have more strength in their legs than in their arms, but for you it is even more pronounced than normal. Prerequisite: Str 13 Benefit: You treat your Strength score as though it were 2 points higher...
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    Multiple Skill checks at the same time?

    Here's a question for you DMs here. How would you handle someone who is wanting to make a skill check using two related skills simultaneously? I'd say do the secondary one first at a DC 10 or so, if it succeeds, then they get a +2 or so bonus to the skill they are using primarily. Example, a...
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    Breaking Point

    Heh, I'm a fan of Ranma 1/2, and so here's a feat I came up with that Ryoga most definitely has. Breaking Point Prerequisites: Improved Unarmed Strike, Stunning Fist, Improved Sunder, Eagle Claw Strike, Blind-Fight Benefit: You have learned how to make precision attacks against objects...
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    Sleight Build (Racial ability)

    After thinking about the Powerful Build ability for a while, I got to wondering why there wasn't one that went the other way. So, I came up with this! Sleight Build You are very slim and light for your kind, and can get places they would normally be too big for. Benefit: You are treated as one...
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    New system?

    OK, I'm not sure if this is the right place to put this, but if it isn't, then feel free to move it to the proper place. I am coming up with a new system, and I am wanting to get reviews of it, and tips on improving it. First I'll provide the fluff, then I'll add in the crunch I've got figured...
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    Wise Turner

    How does this sound as a feat for Clerics without much Charisma? Wise Turner You understand that you possess far more strength of will than you do force of personality. As such, you have learned to use your mind in place of your personality. Prerequisites: Wis 15+, Turn/Rebuke Undead Benefit...
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    Genomes

    OK, I saw the guy who statted up the Qu as a race, and now I feel the need to do Zidane's race, the Genome's. Let me know what you all think! Genome +2 Dexterity, -2 Strength: Genomes are quick and agile, but relatively frail. Medium: As medium creatures genomes get no special bonuses or...
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    Devoted Champion

    OK, here's a feat I came up with in an attempt to combine and improve the benefits of the Knight and Paladin classes, which I feel can work very well together. If you all could look it over and give your opinions on it, I would be most appreciative. Devoted Champion Prerequisites: Knights...
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    MPD Character

    Here's an interesting, if hypothetical, question for all you DM's here. How would you handle a player who wanted his character to have multiple different personalities, each with their own abilities and strengths? Here are my thoughts. Mental ability scores change to reflect the new...
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    Paladin of...

    OK, what are some good, but unusual choices for a deity for a Paladin? I'm talking beyond Heironeous, Pelor, St. Cuthbert, and so forth. What would they stand for, and how would be a good way to play them? I think Paladin's are only allowed to venerate deities that accept LG clerics, so we'll...
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    Banish

    OK, this is a spell I came up with while thinking up the culture for a particular character I wrote up. This was a side thing that isn't really tied to him at the moment, though he may learn it when he gets to a high enough level to cast it. The name is similar to Banishment, but it's effect...
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    Power-based stories

    OK, is anyone else as disappointed about the preview we've had about 4th as I was? They seem to have cut out a lot of good story-stuff, as well as stuff that is not massively overpowered, and have brought in a lot of stuff that is way too powerful for core stuff *cough*Dragonborn!*cough, cough*...
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    Runaway Prince

    OK, here's a character I'm wanting to find a campaign for. Don't have some of the detail stuff worked out, but I'll smooth that over once I get a world for him to be in and all. Right now, I'm just wanting critiques on the character concept and any tweaking I can do to the build to get it to...
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    Archivist opinions?

    Hey, I've been looking at the Archivist listed in the Heros of Horror book, and I quite like it. Basically, it's a combination of the Cleric and the Wizard, casting Divine spells from a Prayerbook that they study every day. They also have almost no dead levels, though most of what they get are...
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    The Dashing Swordsman

    OK, I got this idea from a comic called the Order of the Stick. It may have already been done, but here's how I see it. Works wonders for Bards! The Dashing Swordsman Prerequisites: Charisma 15+ BAB: +3 Skills: Any Perform at 8 ranks, Bluff 4 ranks, Balance 4 ranks, Jump 4 ranks, Diplomacy 4...
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    Custom magic system

    OK, I have never really liked the spells-per-day system that D&D uses. It's been explained to me in a way that makes sense and is logical, I just don't really like it all that much, so here's a different system that I came up with, and would like to get some critiques on. First, I'll describe it...
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