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    Treasure and Mechanics

    I find it very dry and mechanical to think that every low level fighter in the world will have roughly the same amount of treasure, and that every character's level can be guessed by the amount of valuables he/she has. So I want to know how many of you out there regularly 'tweak' the treasure...
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    Initiation adventure suggestions?

    So I'm looking to start a new campaign quite soon for a group of 3 players, none of which have ever played the game before. On top of this, I have played previoulsy, on and off, but dont have a whole lot of DMing experience. I know for a fact that most of the rules above and beyond the D20...
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    Beguiler vs. themed Wizard?

    I've already statted up my gnome rogue for a new campaign starting soon with a view to advancing him as an illusionist later, with a selection of enchantment spells for a certain style of caster (as I'm bored of the basic flash-wizards I've played previously). I'm looking for an interesting...
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    Illusion (glamer)

    Is it just me, or is there a major niche lacking in the illusionists repertoire? I mean is there no equivalent for the spell chain Disguise self, Seeming and Veil and such spells that work on objects? Surely there is scope for such a concept, changing objects to look like other things. Sure...
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    Translating descriptive elements into mechanics

    I'm in the process of designing an adventure set in a dungeon complex of ruined gnome burrows. I have some excellent ideas for my adventure, but as is typical for me, I have a problem translating story concepts into mechanics. I know I'll pour over rulebooks now for far too many hours and still...
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