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  1. Propheous_D

    D&D 4E Encounter Dynamic Change in 4E

    Trying to word this properly... In 3rd edition and earlier the encounters were setup in such a way as to slowly strip the PC's of their abilities so that when they made it to a goal area or boss they would have to use what they had left. To this effect you saw alot of fluff encounters that the...
  2. Propheous_D

    D&D 4E 4E Combat Rounds and Perception

    So I am under the impression that the new combat model is based on a philosophy of damage over time vs burst damage. This means that we will be on average doing less damage each round but more damage over physical time. Meaning that with the new system it takes less physical time to play out a...
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