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    Not letting casters cast without implements?

    So I'm fine with Wizards, Warlocks, and Clerics being able to throw around magic power all day, *but* I'd like to have some method of taking that power away from them for plot reasons (i.e. characters are captured, enslaved, etc.). I can take away a fighter/ranger/rogue/etc. weapons and armor...
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    D&D 4E 4e character sheet in pre-gen style

    So I was kind of dissapointed in the 4e character sheet. I really liked the way the pregens were layed out with full power descriptions front and center so you didn't have to go digging around in books to remember what your powers did; the sheet in the PHB has very little room for your powers...
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    Hiding in combat (minor KotS spoiler)

    So I've been trying to figure out how hiding in combat works. I have KotS and I've managed to look through the PDFs of the books (I made my preorder from Amazon a month ago, so my concience is clear). So its clear that if you are hidden, you have combat advantage. Fair enough. If you have...
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    Thoughts after running first half of Keep on the Shadowfell (no spoilers)...

    I ended up posting this on boardgame geek, and I thought folks might be interested in some thoughts on the system after I've run half of KotS: Ran the first half of Keep on the Shadowfell last night. There's a quickstart, but it obviously can't cover everything, so I'm intuiting a few rules...
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