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  1. Nuntius

    Rules for Upgrading existing items

    Hi again! This time I would like to ask the following: Are there rules to enhance existing Items? Suppose you have a +2 Chainmail and you want to make it a +3 (or add some special property that equals a +1 enhancement) and suppose you are at a big big city with everything you may need at your...
  2. Nuntius

    Extra Classes? (non core, nor prestige)

    ¡Greetings again! Me and some friends play in a custom setting we've inveted and, after some years of twieking and adventuring, it has really come to grip it's own feeling. Most of that has to do with certain restrictions being applied to the playable classes. Now, here comes the question...
  3. Nuntius

    Is there a dual wielding specialized Prestige Class?

    Hi, again! For our next campaign, the playing characters will most likely attain Prestiges Class. One of them has told me that we would like to continue improving his two weapon fighting style. So far he is (i believe) something like a lvl 10 Fighter, with all the two weapon fighting feats...
  4. Nuntius

    Class: "Battle Medic" [Non-Divine Healer]

    Greetings! I would like your thoughts and suggestions on the folllowing class i've created for our setting. It's my first time doing this, so any feedback will be appreciated. My friends and I play on a very particular setting were divine forces have been long casted away of the realm, while...
  5. Nuntius

    [NonDivine Healer] - Battle Medic

    EDIT: Ooops, i'm new here. Sorry! I didn't noticed there was a legacy "Home Rules" section. I'll re-post this thread there and leave this one to be closed and/or deleted. Sorry again! xD
  6. Nuntius

    Simple Question: Magic Bow/Arrow and Damage Reduction

    Greetings, EN World community! First of all, let me thank you for the many ideas, answers and resources that you have unknowingly provided me during this year. A couple of days ago, my group and I succesfully finished our 2010 campaing with an extensive 12 hour long session with many key ideas...
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