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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    I ran a play-by-post Zeitgeist campaign, but I burned out on during the Hold the Lighthouse encounter pretty and had to stop that one (the game was progressing slowly, but was still a huge time sink for me). Shortly thereafter, I started a new home game and put it to my group whether they wanted...
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    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    For a while now I've been wondering what other people think of the themes added in Zeitgeist. While my degree of 4e system mastery is not super high, looking at the themes and seeing them in play for a while has allowed me to develop some opinions about them. Now seems as good a time as any to...
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    ZEITGEIST Tukka's ZEITGEIST Campaign Log

    ZEITGEIST SPOILERS, MY PLAYERS KEEP OUT Several months ago, someone in my RL group downloaded The Island at the Axis of the World and decided to DM it for us. The first session was probably the best D&D session I'd ever experienced -- we serendipitously and ridiculously foiled the duchess's...
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    When to start the countdown

    Spoilers for the Island at the Axis of the World below I just started The Sabotage encounter in my PBP campaign, and I'm not quite clear on when you're supposed to start the countdown -- when combat begins and the national anthem starts, or as soon as Delft sends the party down to fetch the...
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    Inherent bonuses: winners & losers, pros & cons

    I'm considering using the rules for inherent bonuses in my campaign. One of my goals is to make things a bit simpler for my players, who are mostly 4e newbies and not really optimizers. I'd like them to be able to focus on acquiring cool, useful and thematically appropriate items without having...
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