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    Critical Failure and Success house rules

    So I thought of some ideas for some house rules for criticals, Critical Failures: Can only happen on rolls with disadvantage. If the player rolls two garunteed misses, usually a 1 on the D20, they suffer a critical mishap. DM's choice on how to resolve. Critical Success: Use roll to confirm...
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    The Kingdom of Yensid Dnal

    I am working on a homebrew campaign setting based upon the different lands and rides at Disneyland, some of them lend themselves perfectly to modules, Indiana Jones is a perfect dungeon crawl with traps, undead, bugs and what not to overcome, while the Haunted Mansion has given a really good...
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    -2 to AC and reflex with shield

    I'm using the 4th edition character generator, and i'm getting a -2 penalty to both AC and reflex when equipping a shield. Aren't shields supposed to just give a bonus?
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    Applying Ghost Template

    I'm currently in a campaign where my character has come back from the dead as a ghost, and i'm wondering about the HD for my character. I know that normally hit dice are not changed when adding a template, however the template says all current and future HD are d12s, so i was wondering if i am...
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