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    Multi-Save Traps?

    So, in the process of designing traps, I had an idea that it would be something that would really catch the players interest if I had a trap they had to save against more than once. The first thing I thought of was a trap with 3 wall scythes, one after the other. I know that would technically...
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    Onesided Battle Music

    I have a cornucopia of great epic music to play during my campaign. I heavily favor Two Steps From Hell, and E.S. Posthumous, as long with, of course, the DnD soundtrack A 'la Midnight Syndicate. For low key, creepy/dungeoneering atmospheres I usually rock something on the experimental side...
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    How do you communicate Abstract & Location based Puzzles?

    Many DM's out there might agree with me when I say that creating clear and well matched puzzles for your players to figure out is one of, if not the hardest aspect of DMing, but that no really memorable campaign is complete without them. You can't give a puzzle a CR, unless it has a trap or...
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