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    D&D 3.x D&D 3.5 - Rogue SA optimizing.

    Hey, As it stands I'm playing a Rogue (Lv. 5 currently) in a undead heavy campaign (Undeads all over the place, one big city is the last standing, DM says 50% undeads in the world, probaly more.) We get the current "bonuses" against undeads: Turn Undead at around Lv. 6 for all SA do work...
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