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    D&D 3.x [3.5] Weapon bonuses and special abilities

    I don't know if this question has been answered before, and sorry if it did. But there're so many posts it's hard to find something specific. My boyfriend and I are arguing about the cost for a quarterstaff +1/+1 with 2 effects (spell storing and shock). I think I need to spend 2000gp per end...
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