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  1. doctorbadwolf

    Dual Role Games

    I had a thought recently that a way tomake different campaigns with the same game feel different would be to give a second role to every PC, with sets of roles being set up in thematic groups. So you might choose to play in my game Crossroads' [name tbd] future era, which is science fantasy...
  2. doctorbadwolf

    D&D General Using Paladin and Warlock to Remake Bard (+)

    Okay so the + is just basically, I don't need to know how much you think the basic idea or premise sucks or how Bards are already really strong so they don't need any editing, or whatever. Premise: A. Bards don't feel like Bards, and what they do feel like would be better as part of the...
  3. doctorbadwolf

    D&D General A Counterspell Smite

    So, i have made two spells for my wizard character, that my dm for that game likes. He is open to different ways of doing them. The first is similar to booming blade as a smite spell, except that the target takes damage at the start of their turn and again if they use the magic action. They...
  4. doctorbadwolf

    D&D General Ultimate Fencers of 5e DnD

    So, I was imagining a character of mine and how I would have built him if the campaign were starting right now, rather than back before even Rising From The Last War. He is currently a level 12, Rogue (Thief) 6/ Wizard (Bladesinger) 6, and he absolutely wrecks face. There were some mid levels...
  5. doctorbadwolf

    D&D General Ranger Identity Patch (+)

    So the premise here is that the Ranger has a clear identity, and wotc cannot seem to get the identity right and also make the class function above a C tier. If you disagree, please elave thst to any other ranger thread. So what do i mean? 3.5 and 5e 2014 get the identity about right, but...
  6. doctorbadwolf

    Where Complexity Belongs

    This applies to dnd homebrewing as well. So i have recently been working hard to simplify my game, Crossroads, and one thing that is very important to that process is deciding where the game should be complex. For instance, PCs are fairly complex, but the general rules are quite simple...
  7. doctorbadwolf

    D&D General Proposal For Spellcasting Framework

    So in this thread by @EzekielRaiden I proposed a framework for a simple caster, and @Charlaquin suggested it was a good framework for spellcasting in general, and now it is brain crack i must write out or it will never give me peace. so Mana Points At least one spellcasting class should use a...
  8. doctorbadwolf

    Skills and Resolution Feedback (+)

    (+ thread is basically just, if the basic assumptions of the system don't appeal to you that is fine, but telling me all about how you don't like big skill lists or whatever isn't helpful) So I am looking for some feedback on my game's resolution system and skills. OPEN THE ATTACHED CHARACTER...
  9. doctorbadwolf

    D&D General Non-Generic Core Classes and Races

    Okay a follow-up to this thread. What if we pick an elevator pitch for a setting and make a list of ancestries and classes for that setting. let's say no more than 6 of each. Example Elevator Pitch. The world has entered an era of conflict and exploration, as airships rapidly become more...
  10. doctorbadwolf

    D&D General I Just Want To Teleport and Stab Things

    So, a lot of the homebrewing I have done over the years has been along a very specific theme. Nightcrawler I want to teleport short distances at will, and long distances with some sort of limitation, and fight with light melee weapons. I want to be able to use teleportation as a weapon...
  11. doctorbadwolf

    D&D General Your Core Classes if The Core 4 Aren't Allowed

    Imagine! You are asked to make a 3pp DnD 5e competitor. The ask includes some odd restrictions. 1. No Fighter, Rogue, Cleric, Wizard. 2. No Plain Human, or Tolkein style elves, dwarves, orcs, or halflings. 3. Replacements cannot be the same thing with a different name, but it can be...
  12. doctorbadwolf

    D&D General Eberron: What Existing Studio Would You Want To Make A Game (+)

    It is a + thread so please dont threadcrap or derail. Let us assume for fun that Eberron will get a AAA game from a known game studio. And you get to pick. Who gets the job, and why? Bonus points for a specific 'team' like 'the team X that made Y'. My personal pick is probably Ubisoft's...
  13. doctorbadwolf

    D&D General Warlock: Shadow Patron?

    What if we abandon the Hexblade (or push it into it's own class that is as similar to the warlock as the rogue is to the fighter), and take it's vague theme and juice it up under the banner of darkness and the Shadowfell? Listed ideas for specific patrons would be the Dark Powers of Ravenloft...
  14. doctorbadwolf

    D&D General Mapping A Bastion

    So i used dungeon scrawl to map out the place that will belatedly become our bastion in my friend's campaign. I dont really map things usually, not in detail. I just give a layout and run exploration in scenes and give maps to fights that i feel need it. But we all want to map the bastion and...
  15. doctorbadwolf

    D&D General Magical Non-Spellcasting Ranger and Paladin

    So, I have always been okay with taking spellcasting from the Ranger, but I am not at all okay with making them mundane. I also don't see the point in making them lack spells just for the sake of them not casting spells, as a goal in itself. They base concept is tied to a part of the world...
  16. doctorbadwolf

    D&D General Arcanists Without Spell Slots

    Imagine an Occultist Rogue, with ritual casting but no spell slots, and the ability to perform the function of dispel magic using a skill check, along with perhaps some other odds and ends like choosing a spell per subclass level that they can cast as a ritual that normally lacks the ritual tag...
  17. doctorbadwolf

    D&D General Non-Spellcasting Artificer?

    So i had an idea for a rogue subclass that has no spells but can craft and modify magic items, even if they normally require being able to cast spells. Then i thought, what if that was how the artificer worked? Rather than spell slots, you have Aether Points, representing how much arcane...
  18. doctorbadwolf

    D&D General Artificer Spells +

    So i am making a fullcaster Artificer and i am compiling the spell list. I am curious what y'all would choose for 6-9 level spells, and what spells should be on the 1-5 list that aren't. My thoughts are, mostly abjuration, conjuration (but not summoning critters or fey or anything like that)...
  19. doctorbadwolf

    D&D General Improving Ritual Caster and Pact of The Tome?

    Any ideas? I do like getting a bunch of cantrips and some ritual spells so Tome isnt that bad, just doesnt feel very TOME to me. The feat...i guess is fine but damn. Maybe a list of spells that you can learn as rituals when you take the feat that arent normally rituals? Maybe the pact...
  20. doctorbadwolf

    D&D General Frustating Misunderstandings About Warlocks

    I love Pointy Hat's videos normally. But jeeeeez. Buddy. Somehow missed that Agonizing Blast and repelling Blast can apply to any warlock cantrip. Thinks Celestial Patron is a god when it very likely is not. Thinks that anyone who doesn't like their agency being messed with should just...
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