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  1. doctorbadwolf

    D&D General I Just Want To Teleport and Stab Things

    So, a lot of the homebrewing I have done over the years has been along a very specific theme. Nightcrawler I want to teleport short distances at will, and long distances with some sort of limitation, and fight with light melee weapons. I want to be able to use teleportation as a weapon...
  2. doctorbadwolf

    D&D General Your Core Classes if The Core 4 Aren't Allowed

    Imagine! You are asked to make a 3pp DnD 5e competitor. The ask includes some odd restrictions. 1. No Fighter, Rogue, Cleric, Wizard. 2. No Plain Human, or Tolkein style elves, dwarves, orcs, or halflings. 3. Replacements cannot be the same thing with a different name, but it can be...
  3. doctorbadwolf

    D&D General Eberron: What Existing Studio Would You Want To Make A Game (+)

    It is a + thread so please dont threadcrap or derail. Let us assume for fun that Eberron will get a AAA game from a known game studio. And you get to pick. Who gets the job, and why? Bonus points for a specific 'team' like 'the team X that made Y'. My personal pick is probably Ubisoft's...
  4. doctorbadwolf

    D&D General Warlock: Shadow Patron?

    What if we abandon the Hexblade (or push it into it's own class that is as similar to the warlock as the rogue is to the fighter), and take it's vague theme and juice it up under the banner of darkness and the Shadowfell? Listed ideas for specific patrons would be the Dark Powers of Ravenloft...
  5. doctorbadwolf

    D&D General Mapping A Bastion

    So i used dungeon scrawl to map out the place that will belatedly become our bastion in my friend's campaign. I dont really map things usually, not in detail. I just give a layout and run exploration in scenes and give maps to fights that i feel need it. But we all want to map the bastion and...
  6. doctorbadwolf

    D&D General Magical Non-Spellcasting Ranger and Paladin

    So, I have always been okay with taking spellcasting from the Ranger, but I am not at all okay with making them mundane. I also don't see the point in making them lack spells just for the sake of them not casting spells, as a goal in itself. They base concept is tied to a part of the world...
  7. doctorbadwolf

    D&D General Arcanists Without Spell Slots

    Imagine an Occultist Rogue, with ritual casting but no spell slots, and the ability to perform the function of dispel magic using a skill check, along with perhaps some other odds and ends like choosing a spell per subclass level that they can cast as a ritual that normally lacks the ritual tag...
  8. doctorbadwolf

    D&D General Non-Spellcasting Artificer?

    So i had an idea for a rogue subclass that has no spells but can craft and modify magic items, even if they normally require being able to cast spells. Then i thought, what if that was how the artificer worked? Rather than spell slots, you have Aether Points, representing how much arcane...
  9. doctorbadwolf

    D&D General Artificer Spells +

    So i am making a fullcaster Artificer and i am compiling the spell list. I am curious what y'all would choose for 6-9 level spells, and what spells should be on the 1-5 list that aren't. My thoughts are, mostly abjuration, conjuration (but not summoning critters or fey or anything like that)...
  10. doctorbadwolf

    D&D General Improving Ritual Caster and Pact of The Tome?

    Any ideas? I do like getting a bunch of cantrips and some ritual spells so Tome isnt that bad, just doesnt feel very TOME to me. The feat...i guess is fine but damn. Maybe a list of spells that you can learn as rituals when you take the feat that arent normally rituals? Maybe the pact...
  11. doctorbadwolf

    D&D General Frustating Misunderstandings About Warlocks

    I love Pointy Hat's videos normally. But jeeeeez. Buddy. Somehow missed that Agonizing Blast and repelling Blast can apply to any warlock cantrip. Thinks Celestial Patron is a god when it very likely is not. Thinks that anyone who doesn't like their agency being messed with should just...
  12. doctorbadwolf

    D&D General Full Caster Artificer +

    Not gonna argue whether it should be done, just interested in thoughts of folks who agree with the goal. That said Reasons: 1. There are high level spells the Art should have 2. It is weird and bad to have wizards get stuff-creating spells before the Art 3. They currently have power budget...
  13. doctorbadwolf

    D&D General Disaster Patrons and Their Longsuffering Warlocks

    Okay, I know some of y’all are all about the ominous, scary, possibly malicious and insidious, Warlock Patrons. But what if….the Patron is just kinda a disaster? Like, the warlock is woken in the middle of the night by a cat curling up against them, and sighs. “Aroth Brindisceil Aerendiel...
  14. doctorbadwolf

    Crossroads Advancement, an update no one asked for 😅

    So a while back I posted this thread about how I’m doing advancement in my game. I was trying to avoid tracking xp and just have traits you gain semi-diagetically. The problem is, doing so while also using levels and letting players choose traits from a list just doesn’t work (it could but it...
  15. doctorbadwolf

    Daggerheart Kaiju Battles?

    So, I’ve always loved big solo boss battles with special mechanics and very interactive environments, like a Zelda game boss or (I know) the best MMO boss fights. In 5e this requires some design work but is doable, but I’m curious about Daggerheart. I only have the SRD stuff, but isn’t there a...
  16. doctorbadwolf

    (Crossroads) New Character Sheet

    I’ve spent the last week rebuilding my main rules document and character sheet. Neither is done but I really like the character sheet so far, and figured I’d share it. The boxes were built in excel, but aren’t interactive. I used excel to make grids and boxes, with adjustable borders and such...
  17. doctorbadwolf

    Advancement, A Weird Idea?

    Okay my game Crossroads (I’ve formally discussed it as Quest For Chevar) has always had incremental advancement and used levels to describe rather than prescribe power, and to balance challenges. But I’m tired of tracking xp or character points. Previously you’d get 5 xp per session, 1-5 per...
  18. doctorbadwolf

    D&D General Rogue as Assassin and Rogue as Jack

    So I have for a long time wanted to split the rogue into two classes, one dedicated to being a sneaky classic assassin complete with mystical associations (the historical group that gives the archetype its name had mystical beliefs and elements of their practices), special tools and tactics...
  19. doctorbadwolf

    D&D General An At-Will Warlock, Warlock’s Curse, and an Idiosyncratic Recharge Idea

    Imagine the Warlock with something like Hex as a class feature. Now bring back the old playtest idea of transforming into the type of creature associated with your pact, like an archfey gaining cat eyes or hag warts, a fiend gaining horns, etc, but instead you have an altered state that is...
  20. doctorbadwolf

    D&D General Would Mercer’s Bloodhunter be balanced with no self harm damage?

    Simple question, really. Looking at the class, I’m not sure what about it requires the mallus of taking damage, in order to be balanced, which means the class is lowkey underpowered. The things you get just don’t merit “give this an extra price”, unless I’m missing something. So would you...
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