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    Level Up (A5E) How to Evaluate Maneuver Balance?

    I'm trying to go through the combat-oriented rules in detail, but for me the big Gordian knot left to untangle are Maneuvers. Can any of the devs speak to how Maneuvers were balanced or how we should try to evaluate their action economy? So far, I've tried assuming a Maneuver is equal to a...
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    Level Up (A5E) Playtest results using pregen characters

    Earlier tonight, I managed to rope some player into a playtest of Level Up. One of my biggest complaints about D&D combat is that by default it devolves into a static slugfest, so I was excited to see how "Press the Attack" and "Fall Back" might make combat more dynamic, but I was concerned...
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    Level Up (A5E) Medicinal Limitations

    Are there any mechanical limitations that I've missed that'd prevent every player from downing all six save-boosting medicinals ahead of every major or planned fight? I can't imagine the paltry cost of 5 gp each (or 30 GP to get a +2.5 on all six saves for an hour) being any sort of impediment...
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    Level Up (A5E) Relative balance of A5E vs. O5E

    I like lots of the stuff added to A5E -- including some of the new character class design -- but after reading through the character classes, I'm quite convinced the A5E classes are a good deal more powerful than their O5E counterparts. The Wizard is a good benchmark for this; the O5E wizard was...
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