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    D&D 3E/3.5 3.5 Help me with a short quasit side-trek adventure

    I need some help with some clues for a side-trek adventure I am working on for a new campaign. Here's what I have so far: During the party's first adventure, they will have to stop a runaway hearse barreling down on them in the narrow streets of the city's slum area. After they do so, they will...
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    Tweaking spellcasters - feedback please

    I'm putting together a new 3.5 campaign and am trying to address some of the inequities I see in the way magic is handled. Specifically, I am trying to fix the following: * Clerics as walking first aid kits with no individuality. * Spellcasters needing to take a separate feat for every little...
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