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  1. Zardnaar

    D&D (2024) Any ideas for Avatar of Bane? Lvl 10 PCs?

    Well the PCs defeated a DM special vampire into Myrkul avatar at 9th level. I refluffed a death knight and increased it's size. Bane I'm leaning towards a fighter/cleric hybrid type with a focus on command/dominate type magic. Looking at a buffed archepriest type atm. Gonna add more...
  2. Zardnaar

    D&D (2024) Best 5.5 Mechanic They Should Use More IMHO

    Greater Magic resistance on the rakshasa. Basically they automatically make their saves. Spells with attack rolls automatically miss. Magic resistance and legendary resistance often isn't enough. Oys a bit to easy to essentially stun lock bosses with low level spells.
  3. Zardnaar

    D&D (2024) Magic Secrets: Best Necromancy Spell With Dis. On the Save.

    So our the PCs hit level 10 after defeating an avatar of Myrkul. They retrieved a legendary item. Myrkuls staff of cherished necromancy. The staff gives disadvantage on saves vs necromancy spells. Xanathars and Tashas is allowed. The bard ended up with the staff. She can pick up to 2...
  4. Zardnaar

    D&D General Ad Hoc, Rail Road, Sandbox?

    Generally i woukd regard may DM style as beer and pretzels ad hoc sandbox. By that it's more casual and I do a light sandbox. Players have a lot of agency. It's not unlimited though. DM has to have fun as well. I always consult the players on the sand box they want to play in however...
  5. Zardnaar

    D&D (2024) Rate My Encounters for Level 9 PCs

    Party Size will be 6. Running RAW more or less from the 5.5 MM Can tweak as required as it is for Sunday. Backdrop is dead three heretics of the Ebon Triad in Baldurs Gate. PCs have located a Vampire nest and are going in at night time as they have been informed it will be less busy vs a daytime...
  6. Zardnaar

    D&D General Would You Play High Level (12-15);Wiith Pre Generated Characters? Mostly 5.0/5.5 but theoretically any edition.

    DM pitches a game. Level 12-15 but they're using pregenerated characters. DM has a clue and has equipped them reasonably well (2 very rare, two rares, several uncommons potentially 1 legendary each. Items make sense for the build but they're not power combo builds. Eg a wizard might have a staff...
  7. Zardnaar

    D&D (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    Interesting Video. I'll paraphrase it below as I don't expect you to watch it. They go through the various elemental types. Essentially nothing has changed from 5.0. Poisons still out right bad to the extent it's a trap. On paper force is the best. Downside is few force spells and they tend...
  8. Zardnaar

    D&D (2024) Magic Items In 5.5

    I suspect a lot of people here are not playing 5.5 or are busy they crafting white room scenarios. Looking at the DMG vs what I've been doing it's not to far apart so I thought I would have a look at the numbers, compare with official WotC adventures and offer thoughts on what I'm doing. Also...
  9. Zardnaar

    D&D (2024) If Your Builds Not Online By Level 6 Dont Bother?

    I've seen comments similar to this online a lot. Combine that with WotC saying 70% of games end level 7 or lower. A typical campaign might be 6 sessions (mine are probably 20-30). Going back further a lot of the 3.5 builds would be theorycrafting. 4E tanking I suspect was due to fixing...
  10. Zardnaar

    D&D (2024) Ideas For Avatars of Bane/Bhaal/Myrkul?

    As the title says. I'm familiar with BG3 forms and 2E Faith's and powers. Thoughts so far. 1.Bane. Some sort of law cleric type with spells like Command and dominate person. CR 14ish. 2. Bhaal. His slayer form or other one. Or souped up 5E assassin with murder aura. CR 15 3. Mykul...
  11. Zardnaar

    D&D (2024) Draconic Gambler Build. Sorcery Guide

    So this build is a Draconic Sorcerer build for 5.5. It's a striker-controller hybrid. It's a refined build mined from reddit, youtubers specifically Treantmonk's Sorcerer build, Dungeon Dudes class guides and tier lists, and d4 D&D deep dives. Mixed with real life playtesting at level 12 and...
  12. Zardnaar

    D&D (2024) The New Direct Damage Spells You Should Be Using.

    Generally I find direct damage spelks marginal in 5E and even worse in 5.5. There's a few exceptions like ones with riders eg guiding bolt and older classics such as spirit guardians. Eldritch Blast is still good but not as good as 5.0 due to power creep but still decent on a Warlock (take it)...
  13. Zardnaar

    D&D (2024) So I Checked My Encounter Designs in the 5.5 DMG. Last used 2015 5.0.

    So I haven't really used WotC encounters RAW since 2015 abd i usually either beef up official ones or run them through official dungeons under leveled. Eg I used a level 9 5.0 dungeon with 5.5 level 6 PCs (before new MM). General guideline I uses is 1 NPC of half CR give or take per PC add a...
  14. Zardnaar

    D&D 2E 2E Thief Rewrite

    Our Fighter/thief noped out and went solo fighter instead. I knew why. So made some changes. Unless otherwise noted same as PHB. 1. Added sneak attack same rate as 3E/5E. They can sneak attack flanking or beating opponent to initiative. They retain backstab. 2. Thief skills overhauled...
  15. Zardnaar

    D&D (2024) Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.

    Here's the scenario. For whatever reason perhaps via Genie you are put in charge of D&D 2024 release. Bit of roleplaying here there's 3 different criteria I'm asking you to design. You don't need to design actually you're the boss order the peons about. Assume you have a decent budget and you...
  16. Zardnaar

    D&D 5E 5.0 Retrospective. Races Most/Least Popular (anecdotes).

    So looking back the most popular and least popular races. I didn't keep track 100% but the most popular I saw over and over. Least popular I saw 0 or maybe once. Most Popular. In general humans, Elf variants and Tieflings. Tieflings beat up the drow and stoke their emo money. Least...
  17. Zardnaar

    D&D (2024) Messed Up an Encounter. Level 8 PCs.

    Brain was turning to mush due to daylight saving ending and I woke up at 5am new time. I planned an encounter. 5 level 8 pcs cs 5 DM special vampire spawn and a night bringer vampire. Myrkul buffed the basic spawn. They gained flight and basic class abilities. Cleric, fighter, wizard...
  18. Zardnaar

    D&D (2024) Lost Boys Movie Inspiration. Cazador's legacy (Vampires in BG).

    So PCs kind of failed their last adventure. They killed the bbeg but long rested. This gave the surviving cultists an opportunity to flee with a cauldron of doom. It's linked to Myrkul. It can create and bind undead. Dead 3 shenanigans in BG. About a year after the game. Set up is surviving...
  19. Zardnaar

    D&D (2024) Best Classes 1-20 5.5 vs 5.0

    So overall this ones mostly a hypothetical. For the most patr classes are fine at levels people play at. This criteria is what are you willing to play level 1-20 starting from level 1 or 3? This is not a I'll play whatever for fun's but what you think are the most effective classes start to...
  20. Zardnaar

    D&D (2024) 13 Attacks a Round the Most You Can Get?

    So a sufficiently high level fighter. GWM. 4 attacks a round. Action surge 8. Cleave 9 Hew 10 Haste 11 Reaction attack 12 Reaction attack cleave 13. Asking for a friend.
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