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    Designing a grand villainous plot?

    For a new D&D campaign I'm planning, I would like to design a grand villainous plot. I don't really have any ideas yet, but have spent some time thinking about how to structure such a game. These are some general guidelines I've come up: 1. The players should have some idea of what the plot is...
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    Lair Assault Encounter Guidelines?

    Does anybody know the encounter design guidelines used for Lair Assault? In terms of raw XP value, were they N+4 encounters? N+5? N+6?
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    Looking for Game System Recommendations

    Hi Enworlders, My favorite part of this hobby is crafting interesting combats for my players, however, I find D&D overly complex and slow moving. I have enjoyed playing D&D 3.5 and 4, but am looking for something simpler. I am looking for a "rules light" game that does tactical combat well...
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