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  1. M

    Dungeon World?

    I've recently got my hands on the rulebook for Dungeon World, and I have to say, I'm quite impressed. It seems like a very well thought-out game whose purpose is to foster fast-paced, cinematic play focused on action, rather than numbers and simulation. There are certainly games I'd like to play...
  2. M

    Dexterity-Based Fighter in 13th Age?

    If I wanted to make a Fighter who uses Dexterity as his primary melee attribute in combat and relies on light armour rather than heavy, how should I go about it? It looks like it would require house-rules.
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