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  1. AlmirEldignor

    D&D 5E The Blood Mage (Full Class) [Brew]

    Here is my take on the blood mage character class. Please let me know what you think: https://homebrewery.naturalcrit.com/share/SJ-qEEpONN
  2. AlmirEldignor

    Franken-caster: The Arcanist(?)

    So I've been working on a concept for a caster that uses INT like a wizard, but internalizes spells to such a degree that he doesn't need a spell book (i.e. known spells instead of prepared spells). I'll share the basics of what I've got so far, than proffer my questions to the community below...
  3. AlmirEldignor

    Cantrip: Blade Chant

    Blade Chant (Bard, Wizard) Divination Cantrip Casting Time: Bonus Action Range: Self Components: V Duration 1 Minute You start up a magical chant that focuses your mind. For the duration, when you make an attack with a melee weapon that deals piercing or slashing damage with which you are...
  4. AlmirEldignor

    5e Wizard Tradition - Wildcraft

    Wildcraft The tradition of Wildcraft includes spells that deceive, change, or control. Practitioners of this tradition are known by a wide range of titles, from witches to hedge wizards to occultists. They can change a creature's form or allow it to breathe underwater or make it soar through the...
  5. AlmirEldignor

    (Homebrew) 25 Spells (mostly Divination and Abjuration)

    https://drive.google.com/file/d/0B7-D2abwyGv7SVdYaTRCdDZXZlU/view?usp=sharing Here are 25 spells, mostly conversions from 3.x, take a look please. The majority of these spells are Divination or Abjuration, although there are some Enchantment/evocation/transmutation as well.
  6. AlmirEldignor

    D&D 5E Force Mage (Wizard Tradition)

    Expanded Spell Knowledge: Force When you choose this tradition at 2nd level, and at every other level afterwards, you can add one spell from the Force Mage spell list (found below) to your spellbook. These spells do not count against the amount you normally add at that level. Mage Hand...
  7. AlmirEldignor

    Elementalist (Take 2)

    I have just uploaded Elementalist (Take 2) to the downloads area. I made an earlier version of this class that had a weird, disjointed variant of the subclass that felt really strange and uncomfortable during testing, so I made a revised version with more traditional subclasses and some new...
  8. AlmirEldignor

    New Divinations spells?

    I made some Divination spells a while ago to widen the diversity the Wizard got for this school, but I think it got lost in the thread I originally put it in, so I've made them their own separate thread. I've included development/balance logic for each. Forewarn (Wizard, Cleric, Paladin...
  9. AlmirEldignor

    A different kind of halfcaster?

    I'm thinking of working on a mage-type class that combines aspects of the Warlock and the paladin, a sort of 3/4 caster, basically the spell slots (and rest mechanics) of a normal halfcaster, but the rest of the features sort of like a warlock. I'm unsure what effect, if any, this would have on...
  10. AlmirEldignor

    D&D 5E Oath of Annulment (Paladin Subclass)

    So basically I'm trying to make an anti-magic paladin subclass (think DA templars), with bonuses against elementals and aberrations as well as spellcasters (hence the bonus feature in the beginning). I've got most of it pretty much worked out, except the severely WIP capstone. Any feedback on...
  11. AlmirEldignor

    Better Beastmaster Beats Built-in Buffonery

    Seriously though, the 5e beastmaster is just awful. So much so that you're basically nerfing yourself by NOT taking Hunter (unless you're big on flavour and staying true-to-character, but that sort of dedication renders all conversations of balance irrelevant anyway) So here's what I rigged up...
  12. AlmirEldignor

    [5e] Arcane Warrior

    I have just uploaded [5e] Arcane Warrior to the downloads area. Here's the PDF version, now that it's done! You can find the file here in the downloads section. Please use this thread for comments.
  13. AlmirEldignor

    Elementalist (Class)

    So I was working on my Arcane Warrior class (should be floating around the forums somewhere, if you're interested) but making the PDF version was giving my nightmares, so I finished my long-WIP Elementalist druid variant. Inspired by one night of being drunk, playing Guild Wars 2 and watching...
  14. AlmirEldignor

    Arcane Warrior (Class)

    Ok, last one, I promise! For Now Not Really Some of you may have seen my Swordmage class in all its largely overcomplicated glory. You may also have seen my more recent Arcane Archer, with its narrow focus and existence as basically an archetype of another class anyway. It has been suggested...
  15. AlmirEldignor

    Arcane Archer (Class)

    ARCANE ARCHER v1.0 Class Features: Hit Die 1d8 Hit Points at First Level: 8 + con modifier Hit points at later levels: 1d8 (or 5) + constitution modifier per Arcane Archer level. Proficiencies: Simple Weapons Longbows, Light Crossbows, Heavy Crossbows, Shortswords, Scimitars Light Armour...
  16. AlmirEldignor

    Lesser, Greater, and Elder Elementals

    Hey it's me again. I made a few posts of the homebrew stuff and got some feedback, especially for the weapons (thanks for all the suggestions, had no idea 5e was intended to support so much re-flavouring! :)) Anyways, I'm posting a couple more things, this time a collection of elementals that we...
  17. AlmirEldignor

    Some homebrewed Weapons

    One last post of the homebrew stuff, this time its a collection of weapons that adds some variety and versatility to the game. Weapon NamePriceDamageWeightPropertiesSimple Melee Weapons Katar5gp1d4 piercing1lbFinesse, LightBrandistock10gp1d8 piercing or 1d6 bludgeoning4lbSpecial...
  18. AlmirEldignor

    Race: T'yevat

    This is a race I invented for the setting I used in one of my games. T'Yevat - Sentient Penguins The t'yevat are a race of sentient penguin-like creatures, although they are not truly penguins. Many t'yevat actually have "fingers" instead of flippers, and are often more muscular than normal...
  19. AlmirEldignor

    Swordmage!

    Figured I might as well post some of the other homebrew stuff I've been using for a while, some people may find it useful: Note: Some of the features/abilities/wards have been inspired by or directly borrowed from other resources on the internet. If such a resource belongs to you, and you want...
  20. AlmirEldignor

    D&D 5E Many Homebrew Spells for D&D 5e

    This thread, and indeed, the concept in general, has come a long way from what I started it as. I began with less than 30 spells, made for a game that I gm'd over a year ago. Now, there's more than 140 spells used across several games played by me, my friends, and (hopefully) some of you. I...
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