Search results

  1. M

    Extended Rests Alternative

    In the attached PDF I have two sets of alternate rules for handling the Extended Rest problem: what happens when your campaign is one in which PCs might reasonably expect to face only one encounter per day. I saw a post where someone suggested changing Daily's to Weeklies, and similar effects...
  2. M

    How Many Encounters?

    Do the rules - or designers - tell us how many encounters we should be having on average between Extended Rests?
  3. M

    Orb isn't Broken (probably)

    The last time I saw the orb discussed the opinion that the Orb saving throw bonus was too powerful, espeically in combination with spells like Sleep. This was because you can apply the mage'Wizards WIS bonus as a penalty to a spell saving throw. The interpretation has been that this penalty...
  4. M

    Fix for Orb

    People have pointed out that the Orb + Sleep combo is probably broken, if combined with a very high WIS. Has anyone suggested a fix for this? One thing I'm considering is: apply the rule as written for the first save, then reduce the WIS bonus by 2 per turn till it reaches zero. Or, it applies...
  5. M

    Sneak attack and Fey Step

    I have a player with an Eladrin Rogue, who asked me if he could use Fey Step to teleport behind a kobold and then, because the kobold didn't know he was there, stab him with the sneak attack bonus. How would you rule?
  6. M

    Insubstantial - Anything but damage?

    If a creature or person is insubstantial, do they get any benefit other than halving the damage of melee and ranged weapons? Can an insubstantial character walk through walls, for example?
Top