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    Saving Throws and Spells

    One issue I remember with 3/3.5 was spell casters, spell penetration, and saving throws. Low level spells became useless at higher levels. Sleep would be useful for a few levels, but then quickly started to become less than useful because monster saves would sky rocket. Unfortunately, it's...
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    Polearm Gamble - Rules Clarification

    So, talking with my DM today and another fellow player in our group, and we are slightly confused over the wording and intent of PG. Keep in mind, some of these questions are mine, and some seem might be obvious, but I'm just asking for clarity sake. "Polearm gamble Prereq: STR 15, WIS 15...
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