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    D&D 5E 5E Homebrew Magic System and Class

    Mage 5e class Hit Dice: 1d6 per Mage level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Mage level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies...
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    Highest Melee Damage at 20th Level (totally, completely, slightly broken)

    The build: 2 levels of Grave Cleric (Channel divinity: Path To The Grave) 3 levels of Assassin Rogue (2d6 sneak attack, assassinate feature) 11 levels Battle Master Fighter (3 total attacks, action surge, your pick of damaging maneuver) 4 levels Monk (way of shadows for thematic purposes, ki for...
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