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    D&D 5E (2014) Homebrew rules for resting and recharge of abilities

    Ok, I know the rules I'm about to introduce are pretty far out there, but I think it addresses a problem I have with how resting and recharging of class abilities and hit dice are handled in 5e. The problem I see is that the recharge is tied to the passage of time and not to the actual amount...
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    D&D 5E (2014) Flanking

    We used flanking in our games but then we abandoned it because it was fairly easy to get and we thought advantage was a little too much of eh, an advantage, and it diminished some class abilities such as rage and the samurai fighting spirit abilities. But then we reimplemented because we missed...
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    Pathfinder 2E Getting rid of opportunity attacks in D&D 5e, need PF2 players' perspective

    Just for reference, I'm a 5e player without any PF2 experience. An issue I find in 5e melee combat is that it seems to boil down to static trench warfare, maybe due to the threat of OA. As a thought experiment I was wondering what would happen if we got rid of OA except when given as special...
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    D&D 5E (2014) What would happen if we got rid of opportunity attacks

    This is a post I made in another thread which was a bit off topic so I decided to start it's own thread. Except for feats like Sentinel or other special abilities, what would getting rid of OA do to the game? Would it encourage more fluid movement rather than the trench warfare that so often...
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    D&D 5E (2014) More granular initiative variant

    Please note this post has been edited to simplify the initiative system. I've been inspired by 6ENow's cinematic initiative variant to come up with a more granular initiative variant which breaks down the movement and actions of a combat round into smaller increments to hopefully give more of a...
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