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  1. Gus L

    Gygax's Dungeon Design

    I wrote an essay the other day on the way Gygax designed his dungeons, specifically around the idea that many of his most famous dungeons are a break from the advice in OD&D. They are not randomly or otherwise quickly generated "funhouses" the several levels and a lot of efforts to thwart...
  2. Gus L

    OD&D's Dungeon Design - The Primordial Stack

    I have an interest in some of the ways that D&D has evolved in the last 50 years, especially in how the dungeon crawl is played and portrayed. Lately I've been thinking about the "design forms" for dungeons and how different editions and sources from OD&D "Underworld and Wilderness Adventures"...
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