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  1. erik_the_guy

    The Buckler

    The buckler is a medieval shield and weapon that was used mostly between 1100 and 1600 AD. It is gripped in the fist (generally in the same hand that bears a sword) and used to offer extra concealment and protection for the sword hand. Bucklers were excellent at deflecting melee attacks while...
  2. erik_the_guy

    Spoilers button

    How do you get those buttons to come up that say 'spoilers' and let you hide text. I searched the FAQ for spoilers and came up with nothing.
  3. erik_the_guy

    Geomancer

    The Geomancer is a class that I created for my campaign. Geomancers are a tribal class with strong ties to the earth. They use powers called Orisons to channels the earths might and vanquish their opponents. I appreciate any feedback anyone wants to give me on the class or any of its features...
  4. erik_the_guy

    Anyone have Thunderspire Character Sheet?

    Anyone have a PDF for the new character sheet in the ThunderSpire adventure? Please post file or link:D!
  5. erik_the_guy

    Back into the combat immediatley

    So I'm playing some D&D with my rogue. I use a power that hits an enemy and gives me combat advantage against him for a round or so. On his turn he cuts me up pretty bad, and I go down to -1 hp, unconscious at his feat. The cleric brings me back before my next turn, and I get up and make my...
  6. erik_the_guy

    Two-Fisted Monkey Style Attack

    Two-Fisted Monkey Style Attack: Fighter Daily Exploit (level 31) When you find yourself surrounded by random monsters and the mage's spells have been used up you remember your childhood training and strike! Daily * Martial, Weapon Standar action, Close burst 50 Requirement: You must be flying...
  7. erik_the_guy

    Libra - Spell

    Level 2 utility spell for Wizards, Warlocks, and maybe clerics ----------------------------------------------------- Libra, Level 2 Utility Asking the cosmos for guidance, you attempt to learn more about your foe, identifying its weaknesses and learning other pieces of trivial information...
  8. erik_the_guy

    Rolling Abilities

    Does anyone know why this was included in this edition? Random stats seem more realistic (some people are better than others) but less balanced (some people are better than others). Isn't this the opposite of the new D&D philosophy (which favors balance over realism)? The problem is that some...
  9. erik_the_guy

    D&D 4E 4e style rules: General > Specific

    I'm in love with the new rules in 4e, which give characters general skills that work in many situations. In 3e a wizard was nice, unless you ran into creatures with spell resistance, or golems, are demons that resisted almost every element. Rogues were fun too, unless you were fighting...
  10. erik_the_guy

    Classes, Ability Scores and Synergy.

    Classes, Ability Scores, and Synergy. In the new edition, you get to add the best of two skill modifiers to each defense. STR or CON to fortitude, DEX or INT to AC/reflex etc... This works well with a few of the classes. For rogues, you can choose builds that rely on Dex and either Str or Cha...
  11. erik_the_guy

    Vorpal Crits

    Vorpal Weapons: When you role maximum weapon damage with a vorpal weapon you get to re-roll and that die and add more damage (keep re-rolling if you keep rolling max damage). If you get a critical, you treat each weapon damage die as though it had been rolled max, would your re-roll those ones...
  12. erik_the_guy

    0 Damage to a minion.

    A character has low strength and makes a strength based melee basic attack against a minion (attack of opportunity maybe). The roll is a 1, combined with a -1 strength modifier for 0 damage. It is my opinion that the minion dies. The rules say that they have 1hp, but they also say that any hit...
  13. erik_the_guy

    Two handed damage

    As I understand it, versatile weapons add +1 to damage when used two handed, and two handed weapons do not gain any such bonus. In this case the bastard sword is a better two handed weapon than a great sword. Bastard sword 2 handed: 1d10 + 1 Great sword 2 handed: 1d10 I understand that the...
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