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  1. HeritageTTRPG

    Necessity of a Social Negotiation System? – When Should It Be Relevant?

    Howdy everyone! :) I'm currently refining the rules for social negotiation in my developing TTRPG, and I'm curious to hear your thoughts on the following matter. In a lot of tabletop RPGs, social negotiation plays a significant role in interactions between players and NPCs. However, I'm asking...
  2. HeritageTTRPG

    Keeping the World Dangerous – A Monster Scaling Table for a Sandbox TTRPG?

    Howdy all :) I'm currently working on a story-driven sandbox TTRPG campaign where players can form and follow their own paths. They can explore where they want, tackle what they want, and write their own story (through various types of core systems). But this raises an important design...
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