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  1. W

    Would stacking Combat Advantages work as a way to implement players' Clever Plans?

    I can see why people keep saying 4E kills the RP aspect, or that it's too much like a video game now. It's tempting to fall into that mindset, but I really do like some of the simplicity and features of 4E. I think once we all get used to the new tactical system, the roleplaying and dynamism...
  2. W

    How do I describe "being marked" to players?

    Just ordered 4E, and I'm working with the free preview materials while I wait for it to get here. One thing I can't seem to wrap my brain around is the concept of being "marked." I understand the mechanics behind the rule, I just can't think how to describe it. "The hobgoblin points at you...
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