Search results

  1. DracoSuave

    There's something about Runepriests.

    Runepriest at-wills don't scale at level 21 like the at-wills of any other non-augment class. On the other hand... them's some FINE at-wills... ...error, or intentional?
  2. DracoSuave

    Divine Power should be called Paladin Power.

    It seems that Divine Power has managed to have fixes for almost every major issue with Paladins that have been found up till now. 1) Str/Wis, Str/Cha, and Cha/Wis builds are all viable and powerful across all levels. 2) The addition of powers that can go either Strength or Charisma aid in...
  3. DracoSuave

    FAQ answer about Call Spirit Companion

    3. Does a shaman’s spirit companion provoke opportunity attacks? The spirit companion is a conjuration, not a creature, so it doesn’t provoke opportunity attacks. Unless otherwise noted, a noncreature doesn’t provoke opportunity attacks. Dunno if this got posted anywhere else, but the FAQ is...
  4. DracoSuave

    Rage Strike and Paragon Path Powers

    There's sort of an unwritten rule that paragon path powers count as powers for their base class for many purposes. That said... Barbarian. Rage Strike. You use your level 20 paragon path daily Rage power. What, if any, damage does it do? Or does it fail? Discuss.
  5. DracoSuave

    Cascading Catapult Slam is the new old Blade Cascade

    Cascading Catapult Slam, page 23 Martial Power. Fighter Level 29 Daily, Martial, Weapon, requires a two-hander. Primary Target, one creature, attacks Strength vs Fortitude, deals 4[W]+Str, and pushes the target 1+Con Mod and knocks it prone. Then, make secondary attack. This attack is: one...
  6. DracoSuave

    Hexhammer (ZE GOGGLES ZEY DO NOTHING)

    Alright. How the hell does this work? Now, before you say 'You add in your damage' do understand that you would -anyways- as Warlock's Curse is already agnostic to the source of the damage to the enemy. And because you only do your curse damage once per round, it doesn't allow for doubling...
  7. DracoSuave

    Swordmages and Spellscarred, and their nasty implement woes.

    Submitted to CS: Place your bets!
  8. DracoSuave

    Commander's Strike clarified: Ask Wizards

    http://www.wizards.com/default.asp?x=dnd/4ask/20080827 The target has to be in melee weapon range of the warlord, and in melee weapon range of the ally, but the ally does not have to be in melee weapon range of the warlord. In otherwords, exactly as the power is written, literally speaking.
  9. DracoSuave

    Maximizing the yield of Power Attack... a formula!

    If the opponent's defense against your attack is less than: 19 + your bonus to hit that enemy - (twice the average damage of the attack divided by the bonus damage you get from Power attack) Then using Power Attack is optimal. Otherwise, do not use Power Attack. With one handed weapons: D <...
  10. DracoSuave

    RPGA Character Creation + The Artificer.

    Okay, I know that RPGA creation rules allow the Artificer class, and playtest versions thereof as player resources... however what I want to know is, do you need some player-rewards deal or card stack or whatever to do so, or are you allowed to play one in 4th ed. events as is now?
  11. DracoSuave

    Wizards: Need more Constitution-affected powers.

    Every time I look at Staff of Defense, it seems to get better and better to me. I want to see someone build a half-elf or dwarven (!) wizard, so that they can get that tasty staff action going. Now, I know what you're saying... 'Staff is suck!' But then I look at you taking Shield as your...
Top