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  1. Farland

    D&D 5E Effective caster level?

    So a character is a 3rd level paladin and a 2nd level warlock. He wants to cast eldritch blast. He only gets one ray, correct, bc he should count as a 4th level character for spellcaster level, right?
  2. Farland

    D&D 5E Selling a spellbook

    I know that in 5E there are no set ways to determine cost of magic items. My party likes to keep a "debt tally" as to treasure dispersed in order to determine who gets the next item found. They base this on a theoretical resale value for treasure and magic items found. For that reason I need...
  3. Farland

    Please critique this challenge 10 monster (5E)

    I've made an initial attempt to convert one of the main villains in the World of Farland, the Lord of Pride, to 5th edition. Please check it out here and give constructive criticism about balance (he is a challenge 10 creature). Your feedback will be very helpful. Thanks!
  4. Farland

    Critique this 5E spell: Carpet of Flame

    Please critique this spell for balance. Carpet of Flame 4th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a small piece of coal) Duration: Concentration, up to 1 minute You create a carpet of fire that covers up to 50 square feet of the ground (in 5-foot squares...
  5. Farland

    Critique this spell: Bind Weapon

    Please critique this spell for balance: Bind Weapon 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (a small magnet) Duration: Concentration up to 1 minute You shoot a thin, gray ray from your pointing finger and strike an enemy's weapon. The wielder of the...
  6. Farland

    D&D 5E Latest Updates for the World of Farland

    The World of Farland's Valentines' Day update is here. It consists of: A new fighter archetype, Master of the Phalanx A new warlock pact, the Ghost Pact Amazing new art of the Lord of Envy New maps of the Palace of Wrath Check it out here: http://www.farlandworld.com/new.html. Happy...
  7. Farland

    Ghost Pact Warlock

    You have made a pact with an ancient and powerful ghost, a being whose aims are mysterious but who has unfinished business with the living. The ghost's motivations are personal, and it won't directly reveal them to you, but ultimately it hopes to use you to complete the unresolved task from its...
  8. Farland

    D&D 5E 5E PC stat block?

    So has anyone seen some sort of formal layout for a PC stat block? I would like to present a PC in a brief form without using the entire character sheet.
  9. Farland

    Two new spells: Lag Behind and Telekinetic Explosion

    Lag Behind 1st-level enchantment Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small copper disk) Duration: Instantaneous The target of this spell must succeed on a Wisdom saving throw or immediately be ranked last in the initiative order, acting last in the round. At...
  10. Farland

    New Spell: Encumber Gear

    Encumber Gear 4th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a small piece of lead) Duration: Concentration up to 1 minute You enchant the mind of your victim, making his possessions seem very burdensome. The target must succeed on a Wisdom saving throw or...
  11. Farland

    New Bard College: College of Medicine

    Bards of the college of medicine specialize in healing the sick and treating the injured. They have vast knowledge of herbs and poultices, and they use their skills in the arts to distract sufferers from their pain and to hinder their enemies. Members of the College of medicine often create...
  12. Farland

    New Feat: Avenger

    Avenger If you can't protect your friends, you can be damn well sure you'll avenge them. You gain the following benefits: Increase one ability score by 1, to a maximum of 20 Whenever an enemy causes a member of your party to become blinded, frightened, incapacitated, paralyzed...
  13. Farland

    D&D 5E Question about saving throws

    Some effects simply say something like "make a wisdom saving throw" but the DC is not specified. How does one figure out the DC?
  14. Farland

    New Feat: Self-Motivator

    Self-Motivator Prerequisite: 1 level of bard You use the tales and songs of old to bolster your courage. You gain the following benefits: Increase your Dexterity or Charisma score by 1, to a maximum of 20. You gain one additional use of bardic inspiration. You can use your bardic...
  15. Farland

    World of Farland monsters converted to 5E

    So I endeavored to convert my monsters to 5E but I'd love comments on the mechanical balance of my conversions. The link is here: http://www.farlandworld.com/monsters.html I look forward to your input. Thanks!
  16. Farland

    D&D 5E Wealth by Level

    I want it. Why is it missing in the DMG? Doesn't need to be hard and fast. I would just like a guideline.
  17. Farland

    New Ranger Class Archetype: Longbowman

    Please critique this to make it balanced. Longbowman "I bend my bow and you fall." The archers of Kelerak are known throughout the continent for their skill with a longbow. This powerful weapon is feared by enemy infantry and knights alike, for it has been known to put an arrow through an...
  18. Farland

    Please critique this subrace: Glimmer Elf

    Galan (Glimmer Elves) The capital of the Elhil is the hidden Summervale, or Gloralion in High Speech. It is the very antithesis of the heart of evil in Farland, the Wintervale. The Elhil named it thus to signify the undying opposition of good to evil. This secret city is the home of the Gloran...
  19. Farland

    The Grimmen

    Please give me comments on the latest World of Farland creation. Is it balanced, etc? Grimmen Level 6 Lurker Medium immortal humanoid (devil) XP 250 Initiative +8 Senses Perception +3; darkvision HP 58; Bloodied 29 AC 19; Fortitude 17, Reflex 16, Will 18 Speed 6; climb 4 (spider climb) m...
  20. Farland

    D&D 4E Converting Farland Magic Items to 4E

    Hey all, I am looking to convert the material on my 3E website to 4E. Right now, I'd like to work on converting the magic items. The idea is to keep the same flavor and concept, as far as possible, but make balanced items appropriate to 4E. Any help would be appreciated. Any one want to take...
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