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  1. RedShirtNo5.1

    What's a good system for fairly high-powered "supers"

    What if Mace Windu, Iron Man, a 43rd level halfling thief, and Princess Celestia needed to team up to stop dimension-hopping daleks? I'm planning to GM a one or two-session game involving high-powered individuals from different universes. Probably anything below Silver Surfer level of power...
  2. RedShirtNo5.1

    Save or Die, would it bother you as a player if

    So something I was thinking about is how far can this be pushed. I thought I would start with save or die. Of course the DM can rule save or die in or out of the game for all players. But what if the rules were set so that if the DM doesn't particularly care, then individual players could...
  3. RedShirtNo5.1

    Globe of Invulnerability Variants

    In 1e we played that minor globe of invulnerability moved with the caster. In 3e minor globe of invulnerability is explicitly immobile. Any suggestions on what level a mobile minor globe of invulnerability should be in 3e? I'm leaning toward 5th; it doesn't seem to deserve a two level bump...
  4. RedShirtNo5.1

    D&D 3E/3.5 [3.5] Find the path

    How would you adjudicate a find the path to "the nearest entrance to an extradimensional space"? Should this be prohibited as trying to find an object? What if the nearest extradimensional space is a portable hole? Or a rope trick?
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