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    Designing a character by using lyrics from a song

    Hi guys :) I was listening to Dance of Death by Iron Maiden while planning out my Saturday game earlier, and it occurred to me that if you listened to the vocalist's lyrics closely, it was very fantasy/bard-like. I decided to try and piece together a character from the lyrics alone and see if...
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    Over-the-top fight sequences

    How do you guys handle over-the-top fight sequences? My group is currently playing in a superfluous piracy setting with just as many hilarious moments as there are serious moments. That said, Pirates of the Caribbean and Three Musketeers-esque movies have been a major source of inspiration...
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    Scenes, Music, and Bonuses

    I thought I'd share this very simple campaign / session flow and layout since I like it. My group absolutely loves music. There are two music buffs, a musician, and then me, who happens to enjoy listening to the stuff while I game. I decided to integrate that. Recently I decided to run a 10...
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    Perfect Combat System? Not too short, not too long, but just right?

    So in my other thread I was discussing how I want to run a low-magic, high-risk heist game. We've been playing 3.5 for years now, and frankly, we're all a little bit sick of the mid-high level HP count. Maybe it's just my group, but combat really grinds to a hault after around level 5-7. I was...
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    Heist Campaign in Episodic Form

    My group has been on hiatus for a few months now, and we're itching to play a 10 session mini-series Heist Campaign (a la Capone / Dillinger / Public Enemies). The idea behind the episodic form and limited session count is to allow more flexibility in an epic finale, possibly ending in character...
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    Getting Undermountain on track

    In effort to avoid putting any effort into my short intro, I'll be lame and say "I'm a long, long, long time reader, and just now posting." This post is going to be obnoxiously long, but might as well describe it all now rather than over the next 3 pages as questions come in. Sorry! Regardless...
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