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    Changing the Bloodied Condition

    Bloodied You are bloodied when your hit points drop to your bloodied value or lower. Your bloodied value is equal to one half your total hit points. Bloodied creatures are weakened. Bloodied creatures take a -1 penalty to all defences and have vulnerable 1 all. Certain powers and effects work...
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    Using the PHB Races in a Sci-Fi Campaign

    Dragonborn: Dragonborn are reptilian humanoids from a distant planet. Their society values honour and strength above all other traits. Dwarves: Dwarves are short, stocky humanoids who revere their ancestors. They are renowned for their skills in melee combat, which they have retained for...
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    Survivor

    Survivor Corrupted dwarves who survived contact with the Far Realm RACIAL TRAITS Average Height: 4’3” – 4’9” Average Weight: 135 – 190 lb. Ability Scores: + 2 Constitution, + 2 Intelligence Size: Medium Speed...
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    The Sheepdog

    Sheepdog Sheepdogs are dogs trained to herd sheep. Sheepdog Level 1 Skirmisher Medium Natural Beast XP 100 Initiative +3 Senses Perception +6; HP 29; Bloodied 14 AC 15; Fortitude 15, Reflex 13, Will 13 Speed 7 Bite (standard; at-will) +6 vs AC; 1d6 +...
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    Singing Bard

    I'm not happy with the fact that bards must use musical instruments as implements. I like the idea of the beautiful woman with the voice wich enchants allies and foes alike, or the wailing screecher whose voice strikes fear into the hearts of her enemies. So I had a new idea. Bards can use their...
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    Fixing the Artificer

    I bought the Eberron Player's Guide, and I have a few changes for the artificer here. 1. Artificers can wield orbs as implements. 2. Healing Infusion is too complicated. I would replace it with this power. Healing Infusion You infuse an ally with arcane energy, healing his wounds. Encounter...
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    Book of Spells

    I'm planning to write a Book of Spells, or spellbook, and I'm looking for spells to put in it. I'll accept any power source. Normal attacks powered by magic are okay. I would like you to make powers for these types of classes, and others if you want to. Cleric, Invoker, Paladin, Druid, Shaman...
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    Master of Missiles Paragon Path

    Master of Missiles “You call that a magic missile? That’s a mere sliver of magic compared to my missiles!” Prerequisites: Wizard, magic missile at-will spell Magic missile is a useful spell. It is the most basic form of battle magic, and is probably the first combat spell...
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    Class:The Musketeer

    MUSKETEER Base Fort Ref Will Target Level Attack Bonus Save Save Save of Choice Special...
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    New monster rules

    To make standard monsters better balanced matches for PCs, try the following. For standard monsters, use the rules for creating PCs. Custom races should have +2 to 2 skills, +2 to 2 abilities. If you create a beast race, replace its unarmed attack with an attack dealing decent damage, or grant...
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