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    unarmored tank-type?

    so, my friend is starting up a game next week... it's a Wheel of Time RPG / classic D&D hybrid (half the group is from the WoT world, the other half is from a D&D world... I believe the DM is going to somehow transport the WoT people onto the D&D world). I've decided on playing an...
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    how do "ray builds" work?

    I've heard them mentioned a lot as I set about building my rogue/wizard/arcane trickster, but how do they actually work? do ranged weapon feats apply to "ray" spells or something? it seems like there aren't all that many rays to begin with.
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    how do you make a Fighter be not-boring?

    is there a way? it seems that while other classes have a constantly expanding bag of tricks, whether it's from new spell levels or new base class abilities or both, it seems like fighters have essentially the same gameplay style from level 1 through level 20, just with more hitpoints and without...
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    Players: What Do You Bring With You to a Game?

    physically :) I keep binders for each of my characters, with character sheets, notes, and print-outs of any relevant sections of books (class description, abilities, spells, etc). it saves my back from having to lug around a bunch of books when I can just slip a binder into my backpack instead...
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    where can I get the statistics on firearms?

    so, I've *finally* decided on what to play in my friend's upcoming 3E campaign -- gnome wizard/techsmith. giving up a couple metamagic feats for a pet golem seems like an awesome deal with cool RP potential; I've always found the metamagic feats to be a bit lackluster anyways. under the class...
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    D&D 3E/3.5 unfamiliar with 3E, can someone recommend a class/build?

    I'm a life-long AD&D'er (in fact, the longest campaign I ever played in was a 1st Edition campaign that I played in from 1999 - 2004), but one of my friends is starting up a 3rd edition (3.0, not 3.5) campaign in a couple weeks and my dice bag is calling my name. I haven't played since moving...
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