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    New Core Class, Very Open-ended [Opinions Please]

    Adventurer [Core Class] (Variant on the Expert) The wandering spirit, who conforms to no true ideal or classification. These are the true jack of all trades, for they're always different. They follow no binding code, no common bond. One Adventurer cannot truly distinguish another of their kind...
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    BLASTED E-Tools! I wasted money on THIS!?

    My god, I don't think I've ever wasted my money on anything more useless. Can someone direct me to the Wizards employee who was working quality control on this project? That person needs to be hurt. Badly. So, I spend enough money to get me a FREAKING CORE RULEBOOK. I have to wait three weeks...
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    A different kind of Fighter...

    Tanthilan Medium Humanoid (Wild Elf) Rogue 4/Fighter 4/Barbarian 2 HD: 4d10+4d6+2d12 ( 57 Hp ) Abilities: Str 13 (+1) Dex 18 (+4) Con 11 (+0) Int 10 (+0) Wis 9 (-1) Cha 14 (+1) Saves: Fort+8, Ref+9, Will+1 Base Attack Bonus: +9/+4 Class Abilities: Rage, Fast Movement, Sneak Attack (2d6)...
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    Fires Under Water's Mass Combat System

    Introduction Hey all. This Mass Combat System, devised after one too many games in which I just had to "wing it" when the PCs would stumble across a battle (or be faced with the ungodly task of using normal D&D combat rules for 100+ characters...), is a combination of my history in Warhammer...
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