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  1. M

    Rate this feat: Extra Education

    Extra Education [General] Above and beyond the talents you acquire naturally and through ardent practice, you (or your mentor, school, cabal, church, etc.) also focus on a handful of skills that are regarded as important. Benefit: Choose any three skills. These skills are regarded as class...
  2. M

    Tactics and Formations

    I've seen a large number of threads devoted to "is this balanced" or "is this spell enough" and so forth. I haven't seen a lot of threads that deal with the capabilities of the party as a unit, rather than a set of individuals with cool capabilities. So I'm starting one, and hoping it doesn't...
  3. M

    [Whine] White Company vs. Ghasts

    I'm sort of annoyed by this, but I also liked how it turned out, so all is not lost. I play in a low-magic D&D game as a pure Fighter. Our party has one Rogue/Bard (a venture capitalist), a Rogue/Sorcerer, a Cleric/Paladin, a Monk, and a Sorcerer NPC. The PCs are all 4th-5th level, with few...
  4. M

    Balance help: Samurai (prestige class)

    Link: http://www.memesis.org/m.php?id=204 This is a Prestige Class I'm introducing into a game, but need help balancing. Flavor text is not present on the linked page, I'm still writing that. ^_^ Stat summary: Fighter BAB, favored saves Fort/Will, 4+int skills, about 15 class skills, and...
  5. M

    Price/Rate This Item: Portable Tower Shield

    Operating in a similar fashion to Heward's Handy Haversack and Ehlonna's Quiver, this item (shaped like a large bracelet, and taking up room where a buckler would) is permanently linked to a singularly-shaped extradimensional space. The wearer, as a free action, may draw a specially-prepared...
  6. M

    Lightweight combat-map software?

    I'm looking for software that will EASILY let a medium-sized group manage its battles online. I'm hoping to avoid the top-heavy multimegabyte do-everything type packages if possible, and Web-based would be a big plus (we have Mac and Linux users in the group). Anybody know of an existing...
  7. M

    Pros and Cons: spell components and visibly-prepared spells

    I'm thinking of proposing two "thematic" house rules to my DM, but I want to see if there are any major unbalancing issues people can think of. 1. Visibly-prepared spells: spell prep leaves behind a distinctive mark - runes on the forearms, for example, or something fairly standardized. The...
  8. M

    High level == Luckier

    As characters advance in level, they become basically luckier versions of themselves, and in many other respects become less powerful. Sure, statistically you're hitting higher attack rolls and such, and your skills are sure improving (skill DCs are irrespective of level). But the critical...
  9. M

    Mobile Mansion as a wizard's ride

    So I came up with this idea (do not ask how) of having a wizard character, who happens to own a rather nice home (about 45-50 feet to a side at the base, maybe 5 stories plus attic and a couple of higher rooms), and wants it to move. Like, across the ground. Top speed no more than 20 mph or...
  10. M

    Spell: The Tree's Many Branches

    The Tree's Many Branches Transmutation Level: Rgr 2 Components: V, S, M Casting Time: 1 action Range: Personal Target: You Duration: 1 minute/level Saving Throw: none (harmless) Spell Resistance: no You sprout two extra arms, fully functional, from your ribs. If you are wearing armor, the...
  11. M

    Stunt Bonuses

    So after some discussion with my DM (and reading the "Heroism" thread posted awhile ago), the idea of heroism as something separate from self-sacrifice was brought up. That is: can you risk your character (especially your "goes well with ketchup" low-level character) in a heroic effort, and...
  12. M

    Wizard Spell Overloading

    This is a house rule for a game-world where magic is drawn from another plane inhabited by a LARGE number of beings. Wizards prepare spells by "capturing" magical energy/beings (there is no real distinction) in a dreamlike trance, then releasing the energy into the physical world when they're...
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